Prepare for the Storm! Get ready to bust out those crazy reflexes and dust off your nostalgia caps, It's time for Stormworm+ to make its debut on Steam! Inspired by the retro games of old, revisit a classic concept re-envisioned in 3D! Stormworm+ is a Fast-Paced Reflex-Driven Arcade Game, based around the core concept of growth! Over multiple game modes, coil around tonnes of levels and collect data-cubes to boost your score! Beware though, as the more you eat, the longer you get, giving you less room for movement!

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Pumped for Release!

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"Stormworm+ is a Fast-Paced Reflex-Driven Arcade Game inspired by the retro games of old, revisit a classic concept re-envisioned in 3D! "

For the last 6 months, we have been working diligently on Stormworm+, the successor to Stormworm. (Not counting that one week where we played nothing but the Overwatch Beta, time well wasted!)

Time has gone super quick and our release date has snuck up on us faster than we would have liked, but rather than push the release date back again, we have decided it would be a smarter decision to release the game sooner rather than later.

This kind of gets our game out in front of as many people as we can, giving us more feedback and allowing us to adjust the game to make it better!



Many of our original design choices return, along with a few new ones! My favourite new addition, is the ability to jump. This completely changes the game, allowing you to get out of many situations, this also allowed us to add cubes that hover in the air!

A few of our ideas were cut in development due to time and resources, but are buried in the code and may be added at a later date, free of charge, because I don't believe people should have to pay for content that was originally cut.

When we originally released Stormworm, due to hardware limitations, the game was confined to spheres only, which really limited the levels we could have, but in this new incarnation, we have been able to add various new shapes, which really opens up the game.

We have also been working on a few game-modes:

  • Classic - The mode that was mainly played in the original
  • Simple - No incremental speed, No Powerups, just a slowpaced skill driven game
  • Action - Avoid the Spikes and destroy them with a Pacman-like pickup
  • Timed - Race against the clock to wrack up as many points as you can

screen 1920x1080 2016 04 26 21 3

The game is due out in less than a week, aimed at the 20th of May, so until then, I will work as hard as I can and make sure Stormworm+ is as good as it can be at release!

Check out the trailer below:

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First Post on IndieDB

First Post on IndieDB

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We have to start somewhere, so why not a bit of the journey behind the project?

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Stormworm+
Platforms
Windows
Developer & Publisher
Afrobeast
Engine
Unity
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Arcade
Theme
Sci-Fi
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Single Player
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Latest tweets from @afrobeastgames

Stormworm+ is getting a few more reviews, it's cool to see people reviewing our game! Youtube.com #gamedev #indiedev #arcade

May 30 2016

Stormworm+ is 15% off for the next 14 hours Grab it (slightly) cheaper, at $4.25! Store.steampowered.com #indiedev #gamedev #arcade

May 26 2016

Got a pretty awesome review of Stormworm+ from @BluntNate! Check it out! Youtube.com #gamedev #indiedev #gaming #arcade #games

May 23 2016

In case people did not know, we set up a Stormworm+ reddit! Reddit.com #gaming #indiedev #gamedev T.co

May 22 2016

We released Stormworm+ on Steam today! Check it out at: Store.steampowered.com #gamedev #indiedev #games #arcade T.co

May 20 2016

Fixing up the remaining things then #Stormworm+ is ready to launch! Tinyurl.com #indiedev #gamedev #gaming # games #arcade

May 15 2016

Today we set up the page for Stormworm+ on @IndieDB! Tinyurl.com Having more places to post is good! #gamedev #indiedev #arcade

Mar 11 2016

Go check out our fellow devs, @cardboardkeep & @WildgrassGames The guys over there are working on some awesome stuff! #gamedev #indiedev

Nov 28 2015

Though fairly barren at the moment, we have a blog over at Afrobeast.com! Feel free to check it out! #gamedev #indiedev

Nov 27 2015

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