StormTorn is a nautical rpg with an emphasis on exploration. It uses a procedurally generated world. It is expected to offer 50+ hours gameplay for a single game, and it is replayable. Features: A large, procedural world to explore; Your actions have permanent consequences; Advancement in the form of improving the ship, the crew, and the captain; Permadeath; and lots of others. Please follow my blog posts for further details about the mechanics and features of the game.
LateTide, the developer just got accepted as a Nintendo developer, which means that a future WiiU version might be on the horizon.
But is it worth it? After the recent news about Nintendo, it might happen that a WiiU version wouldn't generate as much income as the cost of the development.. Which is considerable.
Nonetheless, it is one of the possibilities now, so let's keep an eye on the game, and feel free to give feedback about your opinion about this matter.
A brief description about the changes which affect the visuals, gameplay and practically all fundamental elements of the game.
A few words about the control design in StormTorn - what were the main goals and concerns, and what decisions were made.
The gameplay concepts sound good and it looks visually nice so far!
Thanks. I hope I can make the visuals ten times more appealing, though :)