R4F is in english and italian language.
LAST UPDATE
Adding turret missile launches search for the target (and its sprite on target)
Added to the kits for the turbo and related graphics ( amount/charge ) HUD
Added impuse kit for the self- tipping and related graphics ( use / charge ) HUD
Added graphics ( use / charge ) for the respawn kit ( teleport ) HUD
Added on kit for the highlighted display ( sprite objects ) of explosives on the track
Added lap timer , best lap time and the opportunity to make the best lap time
Added 3d trophy on the trophy board if you make the best lap time of a track
Added effect of the passage of time and motion light/shadows in the solar cell
Improved the overall effect of real-time shadows
Added the bar with slider to the setting in the audio menu in game
Added the loss of scrap ( dynamically ) in case of collision
Adding music track in cell
Added items / background sounds( dynamic ) in cell
Added sound effects car
Added bwckgroung music in the track
Added the display of the weapons re-charging
Added the display of target name when use a thermal tracking weapon
Adding the simulation of the other two races
Updated and improved rankings in real time of the season
Improved the fun driving style
Added many graphic details
Fixed many minor bugs
Beta 08/06/2014 gameplay video
Beta 28/07/2014 gameplay video Hunting Style race
R4F is a futuristic racing/shooting game. The pilots are sentenced to death by the justice who will fight until the last bullet and the last meter to win their freedom...
What i hope will make the particular game will be an accurate setting of your vehicle by purchasing items always best to perfect the guide or to enhance the attack\defense. A sort of RPG on four wheels.
Each car has 12 slots in total. Eleven derivatives and a central slot called "core" ...
There are many types of items, laser, gun machine, missiles, mines, shields, armour etc...
I tried to give big importance to the beckground, equipping the pilots of a deep and unique personality. The opponents will interact with the player even outside of the race ...
The tracks are placed on different planets with unique characteristics, by day, by night, in the rain or under the the ground ...
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R4F is not dead!
The main character of the game is currently busy to save humanity in Star Shift ( Indiedb.com )
The same protagonist return to racing in R4F!
Really interesting work.
Really a nice project for a single person.
I think some graphic elements inspired by in Eve Online... or am I wrong?
You're not wrong :)
I love the Eve system fitting. ;)
Complimenti WILEz! Dal video e dalle immagini mi sembra davvero un lavoro TITANICO per essere stato svolto da una persona sola!
Appena avrai terminato questo lavoro mi piacerebbe collaborare con te in qualche progetto. Insieme potremmo fare grandi cose. Contattami su indievault, sono Wollas.
Aspetto trepidante una demo di R4F!
Grazie. In effetti é stato (e contina ad essere) un lavoro piuttosto impegnativo. Spero che per i prossimi progetti io possa collaborare con qualcuno perché creare R4F da solo é risultato essere un lavoro molto lungo... L'importante é essere in 'sintonia' con i collaboratori altrimenti essere in piú persone su un progetto diventa un problema invece che d'aiuto. ;)
Ma devo ammettere che se su R4F avessi lavorato anche solo con un programmatore o un grafico accanto, a quest'ora il progetto sarebbe finito :)
You are programmer, graphic (2d and modeller), level designer, creator of sounds and music...
You really do a whole.
And are all of the highest level, amazing work!
I want this game!
Thank you :)
I come up with new ideas and add new features to the game, every day.
I just added the Turbo Kit. Now i'm working on scrap loss in the event of violent incidents ...
when its goin to realese
Hi.
It will take much longer, they are still 50% of the work.