Starship Simulator is a true work of passion, born of many a childhood dream to experience what it would truly be like to live and work on a massive deep space exploration vessel, just like the ones you see depicted in classic science fiction. A dream of walking among the stars, exploring distant worlds, and answering one of mankind's oldest questions... what awaits us in the great unknown?

You will serve as a crewmember on the maiden voyage of mankind's first-ever deep space exploration vessel - the Magellan Class. The ship has been designed and built from the ground up with an unprecedented level of detail. From the bare structural framework to the miles of cables and conduits, every part of the ship is fully simulated and designed to be scientifically plausible. Nothing is mere surface detail. Every button does something, and every piece of hardware serves a real purpose.

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Real Structural Framework

The bare titanium that defines the physical structure of the ship has been designed in line with the latest manufacturing techniques used in the real world today, projected forward 200 years with advances in 3D Printing and AI-driven automation in mind. Unlike typical games where nothing exists behind walls and under floors, our ship exists as a completely solid and physical vessel.

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Cables, Pipes & Hardware

Every system on the ship has simulated hardware driving it, and these systems are connected together by a complex network of pipes, cables, and conduits that exist in real-time. As an Engineer, you can follow every cable from source to destination while it passes through various pieces of hardware along the way.

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Fully Explorable

With over 200 rooms spread over 7 decks, you are free to explore the entire ship on foot without barriers or loading screens. Gaze out of the panoramic lounge windows while the action outside of the ship is taking place in real-time, or hop in a shuttle and take it out for a quick spin. Our goal is to create a truly immersive sci-fi experience.

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Our focus on science and realistic simulation also extends to the galaxy itself, with currently over 2 billion procedurally generated star systems to explore.


Procedural Generation

Our procedural algorithms are based on real-world astrophysics in order to generate not only believable but also scientifically plausible star systems. If you want to find Earth-like worlds, then you will need to seek out a star's habitable zone where liquid water can exist. This is based on not only the distance from the star but also the planet's albedo and atmospheric makeup.

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Life Among the Stars

When you find a planet that's capable of supporting life, your scans will reveal the nature of that life and how advanced it is. It could be anything from simple bacteria to ancient alien civilizations that are millions of years more advanced than you. How will they react to your presence, and do you attempt to contact them?

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Breathtaking Beauty

A NASA astronaut once said that without exception, every person to have ever looked down upon the Earth from aboard the ISS has shed a tear over its sheer beauty. We find that incredibly inspiring, and we're leveraging all the latest technologies and pushing Unreal Engine to its limits in order to achieve the most stunning visual experience possible. Entering orbit around a distant exoplanet should take your breath away.

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Players can choose to occupy one of a number of different roles on the ship, with each one presenting the player with unique and interesting gameplay challenges.


Captain

Born to be in command, as the Captain, you will be making the big decisions such as which star systems the ship should explore, whether or not an alien species should be contacted, or whether or not to stand your ground or retreat in a hostile situation. How well you handle first contact situations will have a very real impact on how the mission plays out.

Pilot

Taking the Helm, as the ship's Pilot, you will be responsible for safely navigating the ship through space. You will also pilot the shuttles and other support craft as required by the current mission objectives.

Science Officer

Working on the Bridge and in the Science Labs, as a Scientist, you will be responsible for performing scans of stellar objects and analysing any gathered data. You'll also be performing tests on samples and artefacts acquired by the ship on its travels.

Tactical Officer

Working on the Bridge and around the ship, as a Tactical Officer you will be responsible for defending the ship and her crew. You'll man the tactical Bridge station during combat, and serve as the security detail on any away missions.

Engineer

Working in Engineering and around the ship, as an Engineer, you will be responsible for maintaining and repairing the ship's many systems. Keeping everything in tip-top condition will ensure the ship is always ready to meet any new challenge, but neglect your daily maintenance duties and critical systems will begin to fail.

Doctor

Working in the Medical Facility, the Doctor is responsible for the crew's physical wellbeing. You will be dealing with everything from simple cuts and bruises to strange alien pathogens that could infect the entire crew.

Morale Officer

Working in the Mess Hall as the ship's Chef you will be responsible for preparing healthy meals for the crew, but also as their Bartender, you will perform the important role of listening to their concerns and offering helpful advice. It's up to you to look after their mental health.

Passenger

As a guest aboard the ship, you will have no duties to perform, allowing you to simply relax and explore the ship at your leisure.

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Playtest fixes and updates

News

We've been hard at work polishing everything for the demo on Oct 3rd. Lots of bug fixing ( thank you playtest community!), new office lighting, control panels, in-game text chat, sittable chairs, and single/multiplayer save games!

New office lights

In-game text chat

Neptune

Save Game

Sittable chairs

There is still much to do but we're working at a good pace :)

T-68 Days

T-68 Days

News

Continuing with the planets refresh, I've been refining the system that generates Earthlike worlds...

The Countdown To Steam Next Fest!

The Countdown To Steam Next Fest!

News

Starship Simulator is officially enlisted to take part in the October '22 Steam Next Fest. That's an alarmingly short 69 days, and in that time I've got...

T-67 Days

T-67 Days

News

I've been working on refining the terrestrial planet shader some more, with an emphasis on generating a series of masks for things like the oceans, clouds...

Sol System

Sol System

News

We have recreated our Sol system with the correct colours ( as closely as I can from various data), and with the correct amount of light from our star.

Comments  (0 - 10 of 14)
Guest
Guest

So, so excited for this game! Thank you for making this Star Trek fan's dream come true! ^_^

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MinerSkills
MinerSkills

Looks pretty cool.

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ClaireBob Creator
ClaireBob

Thanks! :)

Reply Good karma+1 vote
Guest
Guest

may I correct your English in the upper summary? "born from many a childhood dreams" or "born from many-a-childhood's dreams", "born from many a dreams". Make it different from renowned leading games like Starship Citizen, Elite Dangerous, X4...as I saw it quite reminded me 2001: A Space Odissey.

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ClaireBob Creator
ClaireBob

Thank you for your comment. It is actually correct as it is but we truly appreciate your help :)

Reply Good karma+1 vote
Guest
Guest

it's me, right...sorry xD I discovered that "many a" with singular nouns it's more idiomatic, and "born of" it's more formal...well carry on!

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CharlieOscar-27
CharlieOscar-27

Looks awesome!

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LunarShuriken
LunarShuriken

Would love to play!

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mazioman
mazioman

Big fan of the idea, and I have a question that may or may not have an answer at this point: is this going to be a multiplayer experience, or will there be a single player component as well? What I mean is: is this more similar to the Pulsar: The Lost Colony game that's on Steam, or the old Star Trek Bridge Commander from way back in the day?

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ClaireBob Creator
ClaireBob

The initial free sandbox release will be both but the planned DLC's will be single-player campaigns. You'll be able to choose from eight roles to play, with plenty of story and gameplay. Each DLC will bring a new ship and further expand the story in a unique way.

Reply Good karma+4 votes
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RT @crispytaytortot: 🌟Special Stream Announcement🌟 TOMORROW @FlintlockENG and I will be welcoming developer of @Starship_Sim, Dan Govie… T.co

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New helm console, new 3D target indicators, and players can now fly the ship manually with the keyboard! #starsimT.co

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Sep 27 2022