Stamp Boy is a retro style puzzle-platformer about a hero and his stomp ability on a quest for rescuing a princess from an evil monster. Defeat bosses to get closer and closer to her. Collect Orbs in every level to unlock secret stuff. No randomly generated levels! Everything is handcrafted!


The Amazing Stomp Ability - The reliable Stomp Ability will keep you alive when fighting monsters!
No Randomly Generated Levels - Beating each level is only up to your skill!
More than 30 different levels and more than 4 horrific bosses waiting for you!

Post article RSS Articles

devlog#1 introduce

News

There were almost 5 or 6 month before I start this game. I always share my progress in Twitter. I think write a devlog about it is also great.

The game I am working on is call Stamp Boy. It is a pixelart style puzzle platformer inspired by Mario VS Donkey Kong (GBA version). When I was a child I love to play this game. I really love the mechanic of Mario VS Donkey Kong. And as my first game on PC, I think start from small and simple mechanic is a good begining. I think maybe I can handle this. Although after 5 months I think I am wrong it’s not as easy as I thought.

What I think about this game

I would like to make a linear game with a small old and fun story about a hero save the princess from bad but cute monster. The game time is almost 1 or 2 hours will be better. Make long game time but boring is bad. What I love some indie game such as DownWell or DISTRAINT is a short game but amazing. As an adventure game I would like to add some boss fight in game. I think it would be very cool.

BossAppear

I forget how much time I finish the prototype of the core gameplay, it is like this:

origin gameplay

I can’t draw at that time, the game asset is bought from asset store( nothing can stop me dev game^_^ ). But I found it is better to master pixel art if I would change some art or create something unique.

Start learn pixelart

The resource I learn is from Udemy Course, a book called Pixel Logic and MiniBoss’s PixelArt Tutorials. After spend two weeks to learn pixelart I could make some very simple art. And continue my journy of make this game.

after learn pixel art I draw a new character

core gameplay min


I usually watch VideoGameAnimationStudy, I learn some animation skill from the chanel and try to apply to the game improve it.

Make the game feeling good

I try to use some simple animate skill such Smear:

jumpSmearMin


with No Smear:

noJumpSmearMin


When hero stamp the slime I try to apply a Ripple Effect that could make it feel more juice.

RippleSlimeMin


with no ripple effect:

NoRippleSlimeMin


When hero get the key I want a effect fly to the ui with trail it would be nice:

GetKeyMin


Steam Store Page And Trailer

As first commercial game, I study and try to release a steam page. Here is the trailer:

And Store Page: Stamp Boy On Steam

Thanks for watch this devlog, see you next time!

StampBoy#02 Finish 2 worlds and join the competition

StampBoy#02 Finish 2 worlds and join the competition

Feature

Now it almost comes into production stage, it means that what I most consider is every level but not the core game idea. When most of the programs and...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Stamp Boy
Platforms
Windows
Developer & Publisher
sadimakegames
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @zengsadi223

Another week,continue add new enemy,😂seems it become more action instead of puzzle game #screenshotsaturdayT.co

16hours ago

Love the puzzle mechanic! T.co

Jul 14 2019

add a new enemy! #screenshotsaturday #pixelart #indiedev T.co

Jul 13 2019

RT @PixelProspector: "Sub-Pixel Animation" (4 min video by @ansimuz) Youtu.be #pixelart #gamedev T.co

Jul 11 2019

Lovely! T.co

Jul 7 2019

share new level function just finish, flip the gravity, it makes the level more complex. #ScreenShotSaturdayT.co

Jul 6 2019

Now I have a blog to write some about my game develop journey! here is the new devblog:StampBoy#02 Finish 2 worlds… T.co

Jul 6 2019

Today there is a volunteer see my game english description is not native and help me to fix some problem. I am so t… T.co

Jul 5 2019

Embed Buttons
Link to Stamp Boy by selecting a button and using the embed code provided more...
Stamp Boy
Statistics
Visits
842 (2 today)
Last Update
Watchers
2 members
Articles
2
You may also like