Stamp Boy is a retro style puzzle-platformer about a hero and his stomp ability on a quest for rescuing a princess from an evil monster. Defeat bosses to get closer and closer to her. Collect Orbs in every level to unlock secret stuff. No randomly generated levels! Everything is handcrafted!
The Amazing Stomp Ability - The reliable Stomp Ability will keep you alive when fighting monsters!
No Randomly Generated Levels - Beating each level is only up to your skill!
More than 30 different levels and more than 4 horrific bosses waiting for you!
There were almost 5 or 6 month before I start this game. I always share my progress in Twitter. I think write a devlog about it is also great.
The game I am working on is call Stamp Boy. It is a pixelart style puzzle platformer inspired by Mario VS Donkey Kong (GBA version). When I was a child I love to play this game. I really love the mechanic of Mario VS Donkey Kong. And as my first game on PC, I think start from small and simple mechanic is a good begining. I think maybe I can handle this. Although after 5 months I think I am wrong it’s not as easy as I thought.
I would like to make a linear game with a small old and fun story about a hero save the princess from bad but cute monster. The game time is almost 1 or 2 hours will be better. Make long game time but boring is bad. What I love some indie game such as DownWell or DISTRAINT is a short game but amazing. As an adventure game I would like to add some boss fight in game. I think it would be very cool.
I forget how much time I finish the prototype of the core gameplay, it is like this:
I can’t draw at that time, the game asset is bought from asset store( nothing can stop me dev game^_^ ). But I found it is better to master pixel art if I would change some art or create something unique.
The resource I learn is from Udemy Course, a book called Pixel Logic and MiniBoss’s PixelArt Tutorials. After spend two weeks to learn pixelart I could make some very simple art. And continue my journy of make this game.
after learn pixel art I draw a new character
I usually watch VideoGameAnimationStudy, I learn some animation skill from the chanel and try to apply to the game improve it.
I try to use some simple animate skill such Smear:
with No Smear:
When hero stamp the slime I try to apply a Ripple Effect that could make it feel more juice.
with no ripple effect:
When hero get the key I want a effect fly to the ui with trail it would be nice:
As first commercial game, I study and try to release a steam page. Here is the trailer:
And Store Page: Stamp Boy On Steam
Thanks for watch this devlog, see you next time!
Now it almost comes into production stage, it means that what I most consider is every level but not the core game idea. When most of the programs and...
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