Stamp Boy is a retro style puzzle-platformer game about hero save princess from evil monster with only his stamp ability. Make your way further and further to get close to the evil monster and defeat bosses. And also collect Orbs in every level to unlock something unknow. No random generation in the world, every levels are by handwork.

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There were almost 5 or 6 month ago I started this game. I always share my progress in Twitter. I think write a devlog about it is also great. The game I am working on is call Stamp Boy. It is a pixelart style puzzle platformer inspired by Mario VS Donkey Kong (GBA version). When I was a child I love to play this game. I really love the mechanic of Mario VS Donkey Kong. And as my first game on PC, I think start from small and simple mechanic is a good begining. I think maybe I can handle this.

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There were almost 5 or 6 month before I start this game. I always share my progress in Twitter. I think write a devlog about it is also great.

The game I am working on is call Stamp Boy. It is a pixelart style puzzle platformer inspired by Mario VS Donkey Kong (GBA version). When I was a child I love to play this game. I really love the mechanic of Mario VS Donkey Kong. And as my first game on PC, I think start from small and simple mechanic is a good begining. I think maybe I can handle this. Although after 5 months I think I am wrong it’s not as easy as I thought.

What I think about this game

I would like to make a linear game with a small old and fun story about a hero save the princess from bad but cute monster. The game time is almost 1 or 2 hours will be better. Make long game time but boring is bad. What I love some indie game such as DownWell or DISTRAINT is a short game but amazing. As an adventure game I would like to add some boss fight in game. I think it would be very cool.

BossAppear

I forget how much time I finish the prototype of the core gameplay, it is like this:

origin gameplay

I can’t draw at that time, the game asset is bought from asset store( nothing can stop me dev game^_^ ). But I found it is better to master pixel art if I would change some art or create something unique.

Start learn pixelart

The resource I learn is from Udemy Course, a book called Pixel Logic and MiniBoss’s PixelArt Tutorials. After spend two weeks to learn pixelart I could make some very simple art. And continue my journy of make this game.

after learn pixel art I draw a new character

core gameplay min


I usually watch VideoGameAnimationStudy, I learn some animation skill from the chanel and try to apply to the game improve it.

Make the game feeling good

I try to use some simple animate skill such Smear:

jumpSmearMin


with No Smear:

noJumpSmearMin


When hero stamp the slime I try to apply a Ripple Effect that could make it feel more juice.

RippleSlimeMin


with no ripple effect:

NoRippleSlimeMin


When hero get the key I want a effect fly to the ui with trail it would be nice:

GetKeyMin


Steam Store Page And Trailer

As first commercial game, I study and try to release a steam page. Here is the trailer:

And Store Page: Stamp Boy On Steam

Thanks for watch this devlog, see you next time!

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