In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
This addon is imitating global illumination effect, which makes the surroundings around light spot slightly brighter
i want my HUD like that :(
I'm using this in Call of Pripyat, but the brightness is still too high and turns into blinding white often, even at night. Can you please explain how the values work the in config file so I can tune it?
Edit 1: after messing around, here's the settings I found realistic. They keep the flashlight acceptably bright while avoiding overexposing surfaces even at close range:
color = 0.5,0.47,0.44,0.2
color_r2 = 0.5,0.47,0.44,0.8
omni_range = 0.0
omni_range_r2 = 0.0
The rest of the config file is the same as in your addon.
A strange issue I found tho, when the Shadow Quality slider is set too low in the game's settings, the flashlight's radius gets a heavy banding beyond like 3 meters on terrain elements which I find really annoying and it's quite distracting from combat. It has nothing to do with the mod it seems like, just a weird game engine thing I guess.
work in clear sky?
This is the best flashlight mod I've found. Thank you for the creator!
I use these settings in light_night.ltx:
range = 88
range_r2 = 88
color = 0.22,0.22,0.20,0.6
color_r2 = 0.22,0.22,0.20,0.6
omni_range = 0.6
omni_range_r2 = 0.6
omni_color = 0.22,0.22,0.20,0.6
omni_color_r2 = 0.22,0.22,0.20,0.6
inside the downloaded .rar it's /config but should be /configs