A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

Description

Stalker Weapon Reanimation is a weapon mod that updates models and animations for all weapons.

Preview
Stalker Weapon Reanimation SRP
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Yarkov_Desorec
Yarkov_Desorec - - 291 comments

Good to see also this one.

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Guest
Guest - - 690,635 comments

Expression : fatal error
Function : CInifile::r_section
File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
Line : 443
Description : <no expression>
Arguments : Can't open section 'up_gr_ab_spas12'

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MarkoFin Author
MarkoFin - - 59 comments

Hi, thanks for the feedback. Are you sure that you correctly installed the mod as indicated in the description and started a new game?

Installation:
1. Install SRP
2. Install the optional features if you want
3. Install the Alternative Ballistics feature (because this adaptation is based on it)
2. Backup xrGame.dll from your "bin" folder in main directory
3. Move with replacement the gamedata and bin folders to the main directory.

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Guest
Guest - - 690,635 comments

3. Install the Alternative Ballistics feature (because this adaptation is based on it)

Where can I download Alternative Ballistics?

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MarkoFin Author
MarkoFin - - 59 comments

When you download the SRP mod archive, inside there is an "Optional Features" folder, and in it is "#2. (Choose From This Folder Last)", and there is this file "Alternative Ballistics"

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MarkoFin Author
MarkoFin - - 59 comments

Can you also describe when exactly the error occurs?

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Guest
Guest - - 690,635 comments

1) I start a new game and an error pops up
2)installed: moved gamedata and bin with replacement to the root of the game
3)optional features did not install

p.s I apologize right away, I don't understand English well, I use a Google translator

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MarkoFin Author
MarkoFin - - 59 comments

If you need I can record an installation tutorial

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Guest
Guest - - 690,635 comments

Come on, but where can I see it? :D

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MarkoFin Author
MarkoFin - - 59 comments

here) Youtu.be

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Putinvor
Putinvor - - 2 comments

Come on, but where can I see it? :D

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MarkoFin Author
MarkoFin - - 59 comments

here:D Youtu.be

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MarkoFin Author
MarkoFin - - 59 comments

let me know if everything works fine

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Putinvor
Putinvor - - 2 comments

thanks for the video tutorial, everything works now)))))
I'm an idiot, I didn't download SRP, but just put SWR_SRP, sorry for the stupidity on my part XD
thanks again :)

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MarkoFin Author
MarkoFin - - 59 comments

You are welcome)

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PurpleRhino83
PurpleRhino83 - - 64 comments

Hi, a version that doesn't require the alt ballistic feature would be great.
I appreciate the effort regardless. Altho I don't agree with "un-mirroring" the guns I do hope in the future you could revisit the mod and perhaps do an new animation set with the mirrored guns intact. Thank you.

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MarkoFin Author
MarkoFin - - 59 comments

Thanks for the feedback), I'll think about your suggestion

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Guest
Guest - - 690,635 comments

I just merged the vanilla weapon balance with the SRP version of SWR. Took a couple hours, but it wasn't too bothersome, so I recommend doing that for the time being. De-mirroring the weapons would require extra animation work, so I can't help you there, Purple.

Oh, and I also removed all instances of the dreaded time_to_aim stat, which utterly decimates automatic fire viability, and is no good.

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MarkoFin Author
MarkoFin - - 59 comments

Good job)

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Egorkavizkaaa
Egorkavizkaaa - - 1 comments

Hello, can you do the same thing, but on Shadow jf Chernobyl you just did it on COC and on DC, but not on shadow of Chernobyl

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MarkoFin Author
MarkoFin - - 59 comments

Hi, it's hard to implement, SoC has a different skeleton for arms and weapons than CS/CoP

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