A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.
This addon is imitating global illumination effect, which makes the surroundings around light spot slightly brighter
i want my HUD like that :(
I'm using this in Call of Pripyat, but the brightness is still too high and turns into blinding white often, even at night. Can you please explain how the values work the in config file so I can tune it?
Edit 1: after messing around, here's the settings I found realistic. They keep the flashlight acceptably bright while avoiding overexposing surfaces even at close range:
color = 0.5,0.47,0.44,0.2
color_r2 = 0.5,0.47,0.44,0.8
omni_range = 0.0
omni_range_r2 = 0.0
The rest of the config file is the same as in your addon.
A strange issue I found tho, when the Shadow Quality slider is set too low in the game's settings, the flashlight's radius gets a heavy banding beyond like 3 meters on terrain elements which I find really annoying and it's quite distracting from combat. It has nothing to do with the mod it seems like, just a weird game engine thing I guess.
work in clear sky?
This is the best flashlight mod I've found. Thank you for the creator!
I use these settings in light_night.ltx:
range = 88
range_r2 = 88
color = 0.22,0.22,0.20,0.6
color_r2 = 0.22,0.22,0.20,0.6
omni_range = 0.6
omni_range_r2 = 0.6
omni_color = 0.22,0.22,0.20,0.6
omni_color_r2 = 0.22,0.22,0.20,0.6
inside the downloaded .rar it's /config but should be /configs