The perfect blend between RTS and RPG!

SpellForce 3 goes back to the roots of the SpellForce saga. The story takes place before the acclaimed SpellForce: The Order of Dawn and the players becomes a part of a rich high fantasy world named Eo.

Features:

  • RTS/RPG Mix: Unique gameplay combining RTS and Top Down RPG genres
  • Create & Customize: Create your own hero and develop his skillset as you prefer!
  • Build to Fight: Build your own army and fight epic mass battles with it.
  • Epic Storyline: Unravel a deep and epic story in the SpellForce universe that doesnt require having played any of the former SpellForce games. Fans will still find a lot of interesting connections.
  • Rich universe & lore: Explore the world Eo and discover intrigues, secrets and a lot of loot for your hero.
  • Apply some tactics: Use advance tactics with your RTS army to defeat your enemies
  • Play on your own: Long Single Player Campaign of 30+ hours
  • Multiplayer: Strong multiplayer component with various modes - Play cooperatively or compete against each other
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THQ NORDIC PRESS RELEASE:

Munich, Germany/Vienna, Austria, February 7th 2018: The critically acclaimed RTS/RPG SpellForce 3 gets a new, powerfull map editor today. Players can not only create maps with the same tools as the development team, they can also use an extensive scripting tool to create their very own missions and custom maps, with unique rule-sets. You want to set up a MOBA-kind-of-map, where you only command heroes, while automated armies fight each other? Or do you prefer a Horde mode, fighting ever stronger waves of enemies? You can create them, you can make #MakeRTSGreatAgain.

This is the first step of the modding implementation for SpellForce 3. The map- and scripting editor will come with a detailed tutorial and glossary, to make the modding opportunities as accessible as possible to everyone. The modding tools are available now and can be downloaded directly via Steam. Of course they are free for all owners of SpellForce 3.


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GRIMLORE GAMES STATEMENT:

Today we released our Mod Toolkit for SpellForce 3. Modders can create new content for SpellForce 3 by using the developers tools at their hands.

The Editor allows you to create new maps and you can code new gameplay with the scripting language "Angelscript". We want to release new modding possibilities in the future.

Installation
You can find the Mod Toolkit in the DLC section in Steam and can install it for free.

Documentation & Samples
We added a tutorial for the Editor to the DLC and you can find it here: SpellForce 3/Editor/Grimlore World Editor Documentation.pdf

In addition to that you can find the scripting wiki here.

We also added a sample map in SpellForce3/Editor/Template Map/. You can load it with the editor as an example and modify it in the Editor.

Debug Client
You can use a debug version of the game client (SF3ClientDebug.exe) that allows you a debug&script console as well as debug warnings if you start the game in windowed mode. That will help you to find bugs or errors in your mods ways easier.
You cannot use the debug client to play SpellForce 3 online.

We look forward to your creations!

Your Grimlore Team

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This Week In Mods: February 16 2018

This Week In Mods: February 16 2018

Feature 2 comments

The biggest mod stories for the week of February 16, 2018.

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Comments  (0 - 10 of 15)
nuruddinshah52
nuruddinshah52

A question
OG spellforce 3 vs Reforced/Versus spellforce
What do you think of the OG vs Reforced/Versus?
What works and what don't

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FarlonSpookblade
FarlonSpookblade

OG Spellforce 3 just has a bit different RTS system and different units, Reforced tends to work better for the most part but I think the legacy version has better atmosphere

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Guest
Guest

Is there a way to increase the amount of companions you take into missions? The current max is 4.

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Unreal_NeoX
Unreal_NeoX

nope its hardcoded

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Zeksi42
Zeksi42

Cool! But, can i create mod with new terrain, assets, races and heroes in this modtools?

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Unreal_NeoX
Unreal_NeoX

terrain -> yes
assets -> via 3rd party software(3Dmax ect.) and them implement then into the database (txt config files)
races -> no (but a new stand alone expansion is on it's way)
heroes -> you can sort of edit the existing ones with script and config files, but you can NOT add additional ones

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Strong_Elf
Strong_Elf

Awesome! Can you make an engine to tweak unit stats? And maybe to be able to add new units and/or edit the existing ones?

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Unreal_NeoX
Unreal_NeoX

You just have to edit the config files for that, but a clear no on adding new ones.

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Unreal_NeoX
Unreal_NeoX

We are currently doing a little survey to know, how we have to improve our modding content for you guys. We are thankfull for every feedback!
Surveymonkey.de

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andiarsylvren
andiarsylvren

probably not work in new patch

Imgur.com

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Unreal_NeoX
Unreal_NeoX

yeah, the old ones have troube with some of the newest versions, but you can use the "SpellForce 3 - Community Content Patch 01 (SF3 - CC-Patch)"
that includes all map/mods up till now and supports the newest version.

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Guest
Guest

Yeah, thanks for help

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