Special Space Force is a Sci-Fi strategy game placing you in command of a special operations unit - in space! You will need to manage your troopers, from their armour to their organisation and fight in a small sub-section of the galaxy against multiple threats. At it's core, Special Space Force combines a Force Organisation system and a unique Narrative Combat System to create a story-like journey of your troops and voidcraft as they fight battles beyond our wildest dreams/nightmares. ​ In it's current Prototype Stage, Special Space Force offers - · An in-depth Force and Fleet management screen · Customisable troopers with modding compatibility on weapons and equipment · A custom generated Sector Map of star systems and planets · Voidcraft capable of transporting troops around the sector · A template system for creating your own force and fleet layouts · Moddable voidcraft, planet biomes and Alien Races, with more to come

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Marching to War

News

I've been holding a steady development pace for the last 2 weeks, although this weekend got disrupted so this is a few days late, sorry about that!
Hopefully every other weekend I will be able to put out a dev-log, which will be posted in a few places for people to read!

The Threat System

The most frequent system the player will engage the AI with, the Threat system monitors and controls what is being sent against the player's faction in this sector. This boils down to 3 Key points -

  • How strong is the player's force
  • What is the combined strength of all spawned threats on systems/planets
  • What stage of the game is the player in

Using these 3 factors, we can spawn more threats or slow/prevent threat spawning to give the player a consistent level of threats, and as the game progresses, spawn more and larger threats to constantly raise the bar and keep challenging the player.



But what are threats?
Simply put, threats are tasks the player needs to complete. This encompasses everything that can harm your planet's or their populations; Whether its an alien raiding party, a planet-wide earthquake or new infectious diseases, the player will be called upon to help the world in whatever way necessary.

Threats are a completely moddable entity, you can create your own alien attacks or traitorous planetary populations, and you can define in what way a force solves the problem. All of this is done in XML code externally from the game. Much more information will be coming on how to mod Special Space Force closer to release!

So, what can you do with threats?
Right now, you can view threats and choose the force you want to send against it, as well as modding or creating your own threats, missions and even AI Races to assign threats too, but actually combatting threats is coming up next in development! Hopefully, in two weeks time I'll be showing off the narrative combat system, making use of the stories written in your custom threats!

You can see all of the above in a short video if you like! See more content like it at the BitSpark Entertainment YouTube channel!

Thanks for reading!

Special Space Force on IndieDB

Special Space Force on IndieDB

News 1 comment

Where to get involved with Special Space Force and a nice video.

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Latest tweets from @bitsparke

Victory! Our combat system (though still buggy) is in, and version 0.3.9 is available for testing! If you want to… T.co

May 15 2021

Looking closer at the planets and their orbiting voidcraft 😏 Voidcraft will carry out troop landings and orbital c… T.co

May 8 2021

The ease of making your own colour schemes in Special Space Force! This can be done at the start of a new game, or… T.co

May 1 2021

Plenty of planets to fight over, here's a few of the biome types! Biome affect planet economies and will also affec… T.co

Apr 28 2021

Special Space Force's narrative combat is near! Mission repeats give different story text, I'm nearly ready to fill… T.co

Apr 24 2021