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You race your rocket through space lanes against the clock in an effort to save something which is probably important and epic. The rocket is small and easily dodges left and right, accelerating on the other hand is slow, there's no air in space, so there's nothing for the thrusters to push in order to gain momentum, but that also means that when first you have momentum there is no air resistance to slow you down again, and even when you want to slow down, its a slow process.
As the summary states, I'm closing this project down, I will however soon be releasing the source to it (be warned, its one of my first game projects so its kinda messy).
I will update within the next 1-2 months (I need a few things in order before I can release it).
In other news I have found a competent group of developers to join up with, and we have two awesome games in the work, more on that later.
I have already released the alpha as promised, and now its time for the website.
Changes: The gui has had an overhaul, especially the profile selector and the menu that pops up when you press esacep while playing, also theres now a...
I've decided to bypass the website for now and just upload the very first alpha build up here, for the uninitiated an alpha version of a game is a build...
Awesomeness!! =D
trackers++;
:D
not a clone per say but when I first started out I admit that I got a lot of inspiration from a game called sky roads (which is probably the game your thinking of) Space tracks has evolved beyond that point though =)
regards,
-TheLogan
This reminds me of a game that i played, prolly about 15 years ago. Is it possible that this here is a clone of the game whose name i forgot?