Star Trek: Bridge Commander
Real Time StrategyThe game begins with a standard mission, the Galaxy-class starship USS Dauntless (NCC-71879) is in orbit of a planet in the Vesuvi system. Captain Wright...
"I thought it would be a simple job. "Fly your cargo from A to B, gain some resources, and be on your way" they said.
Unfortunatelly resources are scarce, so no - press the button and let the autopilot calculate the route and swoosh! off we go! - while I grab a beer and get a few cozy hours in the freezer... and to make things worse, pirates are patrolling my route. Greedy bastards.
My only "weapon" might be no heavy rocket launcher or massive laser turret, but one has to live with what he has, and so the gravity field generator comes in pretty handy! With it I'm not just restricted to the use of planets and asteroids to change my route, but can deactivate their gravity and even create my own gravity fields to alter my course – and the course of pirates coming dangerously close.
In Space Freighter, the movement direction of the ship can not be directly controlled. Instead, the ship uses the gravity of planets and other solid objects in space (like in the real world - kind of) to alter its course. To move where the player intends to move, he can spend energy to create anti-gravity and gravity fields to disable the gravity of solids, and to create new possibilities for course changes. this can also be used to alter the course of pirates, which will attack the freighter's shields.
So the goal of this game is to reach the target station without letting the pirates destroy your ship and without running out of energy.
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The game begins with a standard mission, the Galaxy-class starship USS Dauntless (NCC-71879) is in orbit of a planet in the Vesuvi system. Captain Wright...
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