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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.

The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.

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Greetings this May. Here's some progress-


Jon has spent some time on AI, thus:

  • We are now using a different AI system than GOAP. GOAP planning was taking up too much CPU, and was getting too difficult to debug… Jon's been reading Mat Buckland’s book, Programming Game AI by Example, & have found his Goal-Driven system to be quite insightful. He has the new system up and running and it’s using a lot less CPU than the previous system!
  • Continuing in the book, he decided to work on a weapon selection system for NPCs utilizing the chapter on fuzzy numbers. The basic idea is that they’ll choose the most desired weapon they have based upon various inputs, such as distance (Swapping from a bow to sword, for example). It’s coming along.

HOT STUFF


Now, putting aside the Castle "temporarily," I have begun work on a Lava cave! There’s a method to this madness I assure you. Here’s a peek:

“Can’t get enough!”


This is a new area, and will not be replacing the Water Cave.


SWING-THROUGHS


Jon has started the possibility of hitting multiple targets with one swing. We have wanted to have Strength, along with larger weapons, to allow for sweeping through multiple opponents, or at least smaller ones like bats, with one swing for a while. This is a step towards that. In the process, he may have fixed the bug where weapons could remain active if an attack animation was interrupted as well.


POTIONS


Jon's also dabbled in potions, continuing work to make them more modular. Previously, we would have to make 3 new prefabs for each potion type we would want to add. This was taking too long… Now, we only need to make one prefab per type. We've since added some new potion types including a Sleep Potion.

Also, he has been experimenting with coloring the potions programmatically based on their elemental compositions.


RANDOM SYSTEMS


If you're still awake, this will put you to sleep:

Previously, setting up any random selections, such as items in containers, has used a pretty simple setup. We wanted to expand its capabilities and have more control over what could be done. There were things such as nesting loot tables or modifying a loot table result (varying gold and bolt amounts) which weren’t possible. We also wanted to utilize random seeds so, for example, the same loot/enemy rolls could appear, if desired (good for testing). It’s coming along.

It is nice to see more than a few pieces of gold appear in a container, that’s for sure.


EXTERNAL DATA


Another semi-related task has been shifting various data into external XML files, using a more data-driven design. The new item loot tables utilize this setup.

This is a noticeable step towards being able to customize various aspects of the game. This can also help reduce our build times, as certain tweaks can be made externally without having to rebuild in Unity. This is a slow but beneficial process.


A couple more things before farewell. We wanted to share some useful Unity discoveries we’ve made during these past couple of months, for other devs out there:

  • Alt/Option clicking an arrow next to a folder will open/close the folder along with all of its nested child folders! This has saved us a lot of time navigating our massive project.
  • Discovered a very useful editor tool on the Unity forums that can find dependencies of scripts in your project, missing script references on prefabs, and more! Forum.unity.com

We have updated the project to v2018 of Unity. We have, and are, spending time to resolve issues that have appeared in the new version, but are excited about some of the new features! Overall, the transition has been smoother than previous version updates.

Lastly, we have been working on a side-project as well. Needless to say, it has taken some time away from TAR, but is nearly finished. It has certainly taught us some things and has helped us with clarifying some design decisions for TAR. We will reveal it, once it’s ready!

Ciao!

TAR 1st Update of 2018

TAR 1st Update of 2018

News

1st 2018 Dev update: preview of preliminary castle, new shaders/graphics, scene transitions, an introduction to fatigue, & more!

TAR Demo v0.1 Release!

TAR Demo v0.1 Release!

News 1 comment

Seasons greetings! Good news, we wrapped up the major bugs/etc for this version, v0.1, and it’s now available for download! Includes a trailer, TAR...

TAR 3-Year Development Anniversary Update

TAR 3-Year Development Anniversary Update

News 1 comment

Today marks our 3rd year anniversary of developing The Arcane Relics! This update will include an overview of changes since last year (on November 7th...

TAR Aug-Sept. Update & Roadmap Released

TAR Aug-Sept. Update & Roadmap Released

News 3 comments

Development Progress (from roughly August 20-September 30): new items, AI/NPC improvements, Settings progress, and our roadmap released!

RSS Files
TAR Demo v0.1 (Windows-32)

TAR Demo v0.1 (Windows-32)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 32-bit)

TAR Demo v0.1 (Windows-64)

TAR Demo v0.1 (Windows-64)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 64-bit)

TAR Demo v0.1 (macOS)

TAR Demo v0.1 (macOS)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal)

TAR Demo v0.1 (Linux)

TAR Demo v0.1 (Linux)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal), this one's untested, therefore experimental.

TAR Demo v0.0.22.2 (Windows)

TAR Demo v0.0.22.2 (Windows)

Demo

First demo released to the public! (Pre-Alpha, v0.0.22.2)

TAR Demo v0.0.22.2 (macOS)

TAR Demo v0.0.22.2 (macOS)

Demo 1 comment

First demo released to the public! (Pre-Alpha, v0.0.22.2)

Comments  (0 - 10 of 49)
_WulfKang_
_WulfKang_

This game has too much potential and originality to go to waste,The concept of it is great and well damn..it's just a really good game.How are ya'll doing on it thus far since that little update post?

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.Attar
.Attar

I just managed to try it out it is great! but it looks like you stopped working on it did you?

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aniemibro Creator
aniemibro

We're still working, don't worry. :)

Reply Good karma+2 votes
_WulfKang_
_WulfKang_

Great release! Damned I missed it when it first came out,I Won't make the same mistake.Time to binge!

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_WulfKang_
_WulfKang_

I Love this game man,I Just got done playing the demo with a friend and he enjoyed it as well.In its current state its a little wonky and wild but it was quite enjoyable.The whole aspect of sitting down with friends and playing this is glorious.The potential is quite abundant here,It would be even cooler if there were to be mods for it.

Good luck with this wonderful game and to ya'll.

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aniemibro Creator
aniemibro

Thank you! Glad you enjoyed it

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_WulfKang_
_WulfKang_

And if you don't mind I'd like to post some suggestions.

More Monsters! - Orcs,Goblins,Trolls?,Dragons?

More Races such as Elves,Dwarves,Orcs

Factions- The Main Kingdom,Possibly the ability to make your own tribe/Kingdom?

The Ability to build a house,Crafting in general

The Armor and weaponry already implemented is glorious,Job Well done.But hows about some warhammers,Halberds,Javelins,Longbows,Shortbows

The town is quite dry,I Know its in early access but eh.The town feels quite dry as of now,Not alot of npcs etc.

The ability to mod the game,I Can barely imagine all that could be made from this game.Like lord of the rings or game of thrones modules.

More Dungeons,The grand arena could use more obstacles within since its quite open,Maybe like deathtraps or ramps!

More Hairstyles,Facial hair.

Thats about it man,I ******* love this game man.The Potential like I said is just tremendous!

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aniemibro Creator
aniemibro

We don't mind suggestions. At this point, we plan to keep adding things from our backlog, but we are a small team so time encourages us to prioritize certain tasks/features. Someday, we hope to get many of these done. :) Dragons, for example, will probably be quite a while before getting in, a lower priority. We are working towards having some things moddable, but it's a slow process for us... We're learning as we go. :D

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Guest
Guest

When will you realese an update on teh game Loved it and is hoping for this to become the new skyrim kind of game

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aniemibro Creator
aniemibro

Glad you loved it :) We're still shooting for December for the next release. Stay tuned.

Reply Good karma+2 votes
_WulfKang_
_WulfKang_

Awesome,So close but yet so far! I Can't wait.

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The Arcane Relics™
Platforms
Windows, Mac
Developer & Publisher
Niemi Bros Entertainment
Engine
Unity
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Latest tweets from @thearcanerelics

This July 4th, enjoy a sneak-peek at crests! #indiedev #gamedev #WooGameDev T.co

Jul 3 2018

We've had some setbacks, but we're still working away! See more: Thearcanerelics.wordpress.com #indiedev #gamedevT.co

Jun 1 2018

Hot stuff this #screenshotsunday. Happy Easter everyone! From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Apr 1 2018

Castle's coming along... this #screenshotsaturday. From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Mar 3 2018

1st 2018, new look of water in TAR, this #screenshotsaturday. From: Thearcanerelics.wordpress.com #indiedev #WooGameDev T.co

Feb 3 2018

TAR v0.1 is released! Here's the quick trailer: Youtu.be @itchio @IndieDB #indiedev #gamedev #WooGameDev #madewithunity

Dec 23 2017

#HappyHolidays, we're getting closer to releasing v0.1, but here's a video: Youtu.be

Dec 12 2017

Zombies are in the Catacombs! From: Thearcanerelics.wordpress.com #indiedev #gamedev #screenshotsaturday T.co

Oct 28 2017

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