Become a SeaPort Manager!

It's easy: Build cranes, streets, more cranes, conveyor belts, avoid truck traffic jams, build more streets, and by no means do not fill the last access to the sea with earth - you need the incoming ships.

Plan your container zones properly, take care about resources to be received from all over the world and do not mix up the container destinations - maybe some kids are waiting for their presents.

In other words, try to not to create too much chaos ;-)

The ultimate goal is to load the biggest container ship on earth, "THE MEGALODON" in the shortest possible period of time.

SeaPort Tycoon brings you back to the days of some fancy, isometric transport games, but this time focussing on building a port.

The game is a hobby project and step by step it comes to life. It would be great to get your support.

There is no defined time schedule, but I think it is the right time to go out and receive some first feedbacks, ideas, inspirations from you guys!!! Spreading the word of mouth is more than welcome ;-)


Thanks in advance.





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Hi All,

The time to optimize the game has begun. Nowadays my best friends in Unity are the Frame Debugger and the Profiler.

In order to achieve the right gameplay-experience, many vehicles must reach the port what is usually super resource-expensive for the computer as the frame rates will drop immediately.

Therefore, a technique called multi-threading is being usually deployed: Unity usually acts on a single core of the computer, but this does not mean that other cores cannot be used.

Over the past few weeks I’ve been implementing multi-threading to the vehicles, in particular to cover the calculations how a truck can get from point A to point B. Super tricky, but it finally works!!!

I stopped at 2.000 trucks and 40FPS, because I have still pieces of code that are not superoptimal and are reducing the framerate; not because there are more trucks that need a path, but rather that those trucks start to interact with other functions within the game.... so the next steps are to optimize those "interfaces" as well ;-)

Check out the following video and screenshots and please do not forget to like and wishlist the game on Steam:

Store.steampowered.com

Thanks and have a great weekend


Starting the test slowly with 30 trucks at 80FPS

2305 Threading 30Trucks


Moving on to 800 trucks at 60FPS

2305 Threading 800Trucks


Finishing with 2.000 trucks and 40FPS

2305 Threading 2000Trucks


SeaPort Tycoon #7 Update - Steam Store Page Release

SeaPort Tycoon #7 Update - Steam Store Page Release

News

SeaPort Tycoon moves on! Today's update #7 is dedicated to the first trailer and Steam Store Page - Make sure to add the game to your wishlist! Thanks!

SeaPort Tycoon #6 Update

SeaPort Tycoon #6 Update

News

SeaPort Tycoon moves on! Today's update #6 is dedicated to the very first gameplay video. Enjoy!

SeaPort Tycoon #5 Update

SeaPort Tycoon #5 Update

News

SeaPort Tycoon moves on! Today's update #5 has been dedicated to streets and gas and oil docks. Enjoy!

SeaPort Tycoon #4 Update

SeaPort Tycoon #4 Update

News

SeaPort Tycoon moves on! Today's update #4 has been dedicated to trees and their specific function in the game. Enjoy!

Comments
SniperCharlie
SniperCharlie

This looks fresh. Tracking^^

Reply Good karma Bad karma+2 votes
LunarShuriken
LunarShuriken

Looks amazing!

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Guest
Guest

whishlist added :) seems to be cool game, wish U well!

Reply Good karma Bad karma+2 votes
UweWeber84
UweWeber84

nice
keeping an eye on this

Reply Good karma Bad karma+3 votes
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