The Sims 4 is an upcoming life simulation game. It will be the fourth installment in The Sims series. Electronic Arts announced the game on May 6, 2013, and it is scheduled to be released for Microsoft Windows on September 2, 2014. A Mac release has been confirmed, but a date has not yet been announced, and there are currently no plans for a console release. The game has the same concept as its predecessor, The Sims 3. Players control their Sims in various activities and form relationships. The game, like the rest of the series, does not have a defined final goal; gameplay is nonlinear. The Create a Sim and Build Mode tools have been redesigned to allow more versatility when creating game content. Emotional state plays a larger role in gameplay than in previous games in the series, with effects on social interaction, user interface, and personality.
Create a Sim is revitalized, making it more intuitive and flexible than in previous games. Sims' physical features are customized by clicking-and-dragging on different parts of the body. Overall body size and amount of muscle are adjusted by sliders, but the size and shape of individual body parts can be adjusted individually, allowing players to make Sims with unique body shapes. Sims' facial features are also customized by the same click-and-drag mechanic. There is also a "detail mode," which allows more precise modification of certain facial features. All changes made to one side of the body or head are automatically made to the opposite side.
Sims in The Sims 4 have more emotional depth than in any previous game in the series. A Sims' emotional state affects which actions they perform and how the actions are performed. One Sim's emotions can affect other Sims around them. Sims in extreme emotional states can even be killed by their emotions. The emotions that a Sim can or will experience are affected by their moodlets, traits, and life stage.
The gallery is an in-game exchange feature, allowing players to share their Sims, families, and buildings with other Sims players. Players can add their creations to the gallery, or pull other player creations into their game with just a couple mouse clicks. The gallery is fully integrated into The Sims 4; everything added to the game through the gallery is immediately playable, without the need to restart the game.
The Sims 4 features a revitalized, room-based build mode. Rooms are placed down then stretched in all directions until they are the proper size and shape. Rooms and entire houses can be picked up and moved around the lot, including all objects, floor and wall coverings, doors and windows. The Sims 4 improves upon the blueprint mode of The Sims 3, allowing players to place down fully-furnished rooms in a variety of styles; these rooms can then be resized, moved and adjusted as well. Players can also upload their rooms to the Gallery or download rooms from the Gallery to add to houses.
Several pre-existing build mode features have also been updated. Walls now have one of three different heights, set on each individual level of a building.Windows placed on walls can be moved up or down vertically along the wall. Windows can be automatically added to rooms, then adjusted by the player as needed. Columns automatically stretch or contract to match the height of the walls on a particular level, and can be added to railings without the use of themoveobjects cheat. Foundations are no longer treated as separate levels on a building. Foundations can be added to or removed from a building, even if the building is already built, and the height of the foundation can be adjusted.
The Sims 4 is to be officially released in North America on September 2, 2014, and in other places worldwide shortly thereafter. The game is currently...
Perhaps the biggest change so far revealed is that Sims will receive rewards for every promotion they achieve in the form of décor and objects.
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