Rush Stop is about the adventures of a little kid on their tumultuous journey to catch the bus on time. A rather simple premise, but the obstacles on this kid’s way will make it challenging to reach the bus on time.

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Rush Stop: We've reached the station!

Rush Stop: We've reached the station!

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Today's DevLog is more of a celebration. We're announcing the Release date of our game and including some Screenshots too!

Rush Stop: Nearing the end of development!

Rush Stop: Nearing the end of development!

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In this week's post, we'll take a look at the state of the game as we approach our final deadline for the production of the game!

UI Update

UI Update

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In Today's post we'll present you with some quick updates to our UI Design.

Rush Stop: Diving into prototype status

Rush Stop: Diving into prototype status

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Today's post is focused on the current state of the most up to date build of the project.

Rush Stop: Main Character Design!

Rush Stop: Main Character Design!

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Today's quick post will delve into our Main character's design.

Rush Stop: UI Ideas and Implementation

Rush Stop: UI Ideas and Implementation

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A quick update focused on UI elements and how we implemented them in the Unity Engine.

Game mechanics implementation status!

Game mechanics implementation status!

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Update on game mechanics and the programming side of things.

Rush Stop: Environmental Studies, the 2nd Edition

Rush Stop: Environmental Studies, the 2nd Edition

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Quick Update on the Environmental studies for our game.

Rush Stop: Environmental Studies

Rush Stop: Environmental Studies

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General Update for the game Rush Stop, focused on environmental design.

Rush Stop: Inspirations

Rush Stop: Inspirations

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A little insight at what inspired us to create and develop Rush Stop, as well as some notes on mechanics that we currently plan on implementing.

Introducing: Rush Stop

Introducing: Rush Stop

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Rush Stop is about the adventures of a little kid on their tumultuous journey to catch the bus on time. A rather simple premise, but the obstacles on...