Rush Stop is about the adventures of a little kid on their tumultuous journey to catch the bus on time. A rather simple premise, but the obstacles on this kid’s way will make it challenging to reach the bus on time.
Today's DevLog is more of a celebration. We're announcing the Release date of our game and including some Screenshots too!
rush stop: we've reached the station!
In this week's post, we'll take a look at the state of the game as we approach our final deadline for the production of the game!
rush stop: nearing the end of development!
In Today's post we'll present you with some quick updates to our UI Design.
ui update
Today's post is focused on the current state of the most up to date build of the project.
rush stop: diving into prototype status
Today's quick post will delve into our Main character's design.
rush stop: main character design!
A quick update focused on UI elements and how we implemented them in the Unity Engine.
rush stop: ui ideas and implementation
Update on game mechanics and the programming side of things.
game mechanics implementation status!
Quick Update on the Environmental studies for our game.
rush stop: environmental studies, the 2nd edition
General Update for the game Rush Stop, focused on environmental design.
rush stop: environmental studies
A little insight at what inspired us to create and develop Rush Stop, as well as some notes on mechanics that we currently plan on implementing.
rush stop: inspirations
Rush Stop is about the adventures of a little kid on their tumultuous journey to catch the bus on time. A rather simple premise, but the obstacles on...
introducing: rush stop
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