Rush Stop is about the adventures of a little kid on their tumultuous journey to catch the bus on time. A rather simple premise, but the obstacles on this kid’s way will make it challenging to reach the bus on time.

Post news Report RSS Rush Stop: Diving into prototype status

Today's post is focused on the current state of the most up to date build of the project.

Posted by on

Hello dear reader! This week's post is a little more focused on the programming side of things, so the one who's writing this post is the project's programmer. Please bear with me while I try to poorly match the standard of our game designer's posts...

I wanted to say that we've been doing further development on Menu and context screen navigation, and I have to say it is looking according our expectations.

Untitled video   Made with Clipc


Pictured - Current pause menu look, waiting for art assets.


I also wanted to say that we've also begun working on developing the timer that will be present in every single level, and the barebones of that system are already implemented. Now we just need to tune it and implement a visual representation of it since it is currently only working in the backend of the code.

imagem 2023 06 11 191315748


Pictured - The blue zone represents the end of the level.



That is all for this week's post!

Don't Rush, I'll see you on our next Stop!

StudioIcon concept3

Hell yeah I can code AND type posts now!


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: