Hello dear reader! This week's post is a little more focused on the programming side of things, so the one who's writing this post is the project's programmer. Please bear with me while I try to poorly match the standard of our game designer's posts...
I wanted to say that we've been doing further development on Menu and context screen navigation, and I have to say it is looking according our expectations.
Pictured - Current pause menu look, waiting for art assets.
I also wanted to say that we've also begun working on developing the timer that will be present in every single level, and the barebones of that system are already implemented. Now we just need to tune it and implement a visual representation of it since it is currently only working in the backend of the code.
Pictured - The blue zone represents the end of the level.
That is all for this week's post!
Don't Rush, I'll see you on our next Stop!
Hell yeah I can code AND type posts now!