Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King.
After 6 years of game development, various events that shattered the team and revived it again, the year 2024 is just around the corner.
Hi friends! To begin with, we’d like to thank you for your patience and apologize for not so positive emotions caused by progress losses that occurred...
Welcome explorers of the Reign of Guilds world! Today we are announcing the start of a special session of playtesting! Your loyalty and valuable feedback...
The long-awaited event is tomorrow! Public testing for everyone. Deadlines 21.12.2023 - 08.01.2024.
In just 4 days, the world of Reign of Guilds will be filled with adventurers and those ready to challenge fate. Will you be among them?
So, we have two important news for you. Firstly, the early access release date for the game has been set for the first quarter of 2024. We're in the final...
The mystical essence of monsters and magic has seized power in Reign of Guilds.
Deer animations and fur coverage, technical novelties, landscape update, remaster of materials and textures - all this in our report #36!
The report №23 salutes the followers of ROG development! We look through the visual and talk about deserted castle, technical moments and take the day...
This week was hard and we had something to show and to talk about. Honestly? We are satisfied with the results. So if we’re satisfied you will probably...
The report number "Blackjack" is on the air! Today we talk about level design, new 3D models and optimisation.
The second anniversary weekly report of Reign of Guilds! Today we talk about new 3D models, TrueSky, DFAO, ocean and about optimization.
In weekly report #19 we talk about new robes, mines and give a new look at hotbar functionality.
Weekly report #18 is set to tell you more about weapons, social animations and castles of base level.
In our first report of 2019 we talk about animations for guards, new 3D models of boots and scary bear.
Today we talk about pre-order packs and great content that we created specially for this.
In our report #15 we talk about guards, animations of a minotaur and siege weapons.
In Weekly report #14 we show new NPC's animations, level design and talk about the maintenance of a castle.
Guards, new 3D models and optimization - about this and more in our report #13!
In our report #12 we talk about new animations with mantra book, 3D models of scapulars and optimization.
Today we talk about new light pants, updated character materials, optimization and new fur for wolf!
Siege weapons, new pants, heal magic and new locations in Reign of Guilds world! Learn more in our Weekly report #10.
In report #9 we talk about ladders and level design. But what is more interesting we implement a new structure for our reports introducing section “Plenty...
In our report #8 we talk about animations with the book of mantra, level design, new 3D models and camera as a mechanic that influence on the visual components...
New VFX for magic shields, dwarfs animations and 3D models in our Weekly Report #7!
Today we talk about new 3D models, animations, UI and mocap system right in our office.
In our weekly report #5 we continue to tell about animations, new mobs, 3D models and UI.
Today we talk about animations, new mobs models and VFX for magic shields.
In weekly report #3 we talk a little about level design, new magic VFX, animations with a one-handed weapon and new 3D models.
In weekly report #2 we talk about level design, VFX for portals, animations for Stickman and UI.
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