Reflect is a relaxing and very atmospheric arcade game, based around a mechanic of zero gravity mini golf.
With heavy focus on mood, graphics, and overall gameplay, Reflect is highly addicting, and is a great way to relax at the end of the day.
Reflect takes place in an abstract, fantasy setting, where the player travels from planet to planet, using a bubble, to knock gems through goal rings to collect them. Doing so will allow players to collect keys, unlocking access to more planets.
The game contains 40 normal levels, 5 bosses, and 5 hidden levels, with 64 customizable cross hairs, dozens of charge rings, 50 achievements, 15 Powerups, and much more, there is a lot to explore, and a ton of things to do.
Reflect has been in development since May of 2016, and was created by Wraithaven Games.
Hello again.
It's been a while since my last article, but I've finally had the time to catch up on some work and get things rolling again. Life events, namely getting a job, has slowed things a bit. But I'm making progress, nonetheless. xD So I have several news updates to list off. A lot of things have built up.
Ok, first off, we have a new member on our team. Meet, @meinerzm, our new sound artist. He's really good with designing music and sound effects and has been doing so for over six years now. He is also the one who made the ambient audio loop for the title screen, which has really helped bring it together. So everyone please give him a nice, warm welcome. :)
Next, I've also been working towards a reworking of the bonus round. The old design forced you to collect a small set of pre-placed coins on the field within the time limit. This is not a hugely awesome system, and frankly rather boring. So I tried to redo it pushing more emphasis on keeping the player moving and running back and forth constantly. I actually posted a video for the new bonus round system sometime last week to show it off but neglected to write an article on it for some reason. But you can see the new bonus round in action in the video below which shows off the new title screen design.
That brings me to my last point of news. the new title screen! I've been working on it for several days now, and with the addition of the new ambient loop, feels very complete. I've decided to aim for a glass-like feel due to the nature of the game. It also required very little drawing abilities, which was a plus for me. (I can't draw. xD) So overall, much success. After redoing it, it really dwarfed the rest of the in-game user interface, so I will be going back in later to update that part. I also plan on adding subtle sound effects for the button clicks and sliders but have not done that yet. You can check it out below. Please tell me what you think, and what I need to change to make it perfect. :)
It's been almost a week since Reflect released it's first alpha demo download. And since then, we've received a lot of great feedback. And we listened...
It's finally here! After many months of work, Reflect is finally reaching it's alpha stage of development. It's still very clearly far from done, but...
This is a continuation of the feature updates, and bug fixes presented my last article. Contains outlines, input features, UI updates, and finally a bit...
Over the past few days, I've really pushed my keyboard to the limit, coding new features, and fixing some old bugs. Not to mention, a lot of work on Gyro...
A alpha prototype of the game, for Linux. Please play through it, and tell me what you think. :) Any feed is awesome!
A alpha prototype of the game, for Windows. Please play through it, and tell me what you think. :) Any feed is awesome!
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