Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Early-game action on River Raid right after Tech Level 2 hit, allowing tanks to be built. Rocket Soldiers and RPGs are important infantry during this stage, and can be a huge pain for tanks costing two or three times as much.
Ore Trucks are a bit tougher now, which changes up the fast maps where you must attack the enemy economy immediately. In Gamma, you do not neccessarily begin with zero funds either. It is balanced for around 500 starting credits, enough to grab an M60 or Rocket Launcher and make a meaningful attack right off the load screen.
Cool new explosion and scorch effects :)
but I think the tank cannon explosions should kick up lots of dirt.
They do if you hit dirt, the sand effect is not ready yet.