Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news RSS Signal Flares & Iron Curtain

We’re showing off WIP of the Allied & Soviet Signal Flares, along with our newly modeled Iron Curtain!

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Much Signal Flares, such Iron Curtain :doge:

Allied & Soviet Signal Flares

@Kane000 has been going crazy recently with lots of development updates! Today we’re showing off WIP of both the Allied and Soviet Signal Flares. These items have needed an update for many years, so he decided to knock this out very quickly. We'll hopefully bring this to you in a future update coming soon!


Soviet Iron Curtain

It’s finally happening! We’re getting closer to testing the waters with super weapons. Here’s a shot from our recently modeled Iron Curtain by user Tumamaloca! We’ve been brainstorming ideas for how to implement the secondary super weapons, but realized we needed a newer model for the Iron Curtain before we considered adding it (the older one was heavily outdated).


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