Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Badger Bomber WIP (view original)
Badger Bomber WIP
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feillyne Staff
feillyne - - 5,816 comments

Maybe it could target a random enemy building? ;-) Plus, could it be made like a protocol/power, requiring cooldown time? ;-)

Reply Good karma+1 vote
KiwiWarrior
KiwiWarrior - - 1,507 comments

man thats a nice model

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THeTA
THeTA - - 513 comments

imagine placing a flare

AIRSTRIKE ON ROUTE

Would be so giggity

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justgoaway
justgoaway - - 8,208 comments

=0_

Shiny!

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bobsam
bobsam - - 646 comments

Make it so you have to buy it at the terminal. It should be 1250 credits or what ever you feel is fit... It should be a gun, like what Borris uses in Red Alert 2. When you shoot the gun it will place a becon where shot and will call in the air strike. Also nice model.

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Azronus
Azronus - - 20 comments

Well, One Issue. Players could spam it and easily win the game, a One Use beacon is a more viable option. Nice idea though.

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Da_Dooley
Da_Dooley - - 644 comments

top one - DO A BARREL ROLL!

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Harrier_Jumpjet
Harrier_Jumpjet - - 939 comments

:D the good ol Tupolev TU-16

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Description

You can stop badgering us about parabombs, r34ch modeled a bomber. Being able to call down airstrikes might be nice, but we're not entirely sure how to handle them right now so that it'll fit into the gameplay.