Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Allied Artillery WIP (view original)
Allied Artillery WIP
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Adrian_233
Adrian_233

Wow, it looks amazing, can't wait to see it textured!

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THeTA
THeTA

....wow

WOW WHOOHOOOOWWWWW guess the thread i made in the past really payed off!

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Omar007
Omar007

:o is all i have to say :P

Awesome job ^^

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MAX76549
MAX76549

I... I... I...

This...

It's...

*Faints* (in a good way.)

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Juffe
Juffe

Nice Nice nice! Nice indeed!

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justgoaway
justgoaway

This is more then nice...
This is more then cool...

THIS IS AWESOME!

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mr.renegade
mr.renegade

the model made me go wow, but when i read you could finally turn the turret a bit, i was overjoyed :D

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Mammutpanzer
Mammutpanzer

I thought this mod was supposed to be "as close as possible" but I see it keeps drifting away. :< Nice model but why is always detail needed? Where is my nostalgia when I look at the units in APB? :(

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APB_ICE
APB_ICE

Oh sh*t This is awesome!

Way better than the Beta arty.

And I'm SO glad about the turret ability. :D

Keep up the amazing work! :)

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The-Light
The-Light

M110 with Turret :P

Nice model;)

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kalidrone
kalidrone

Whoa! 0_0 Amazing! ^^ Can't wait to drive it in APB! XD

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Description

We're trying to work hard with the generally featureless sprite that decided to skip cutscene appearances, and going with what we can get for detail off real life references. Note that there is a hidden gameplay change here, and the Artillery is going to be capable of slight azimuthal adjustments by way of a turreted design. You'll have a few degrees of freedom to the left and right to compensate for uneven terrain. Model by r34ch.