It's WW2. You're a general, sitting in a tent. You have a radio, a map, some markers and unit figurines in front of you. Win the battle. Unlike other WW2 real-time strategy games (Company of Heroes, Men of War, etc.), you are not some omniscient being floating above the battlefield. You have units to control, but you can't see them. There are enemies out there, but you can't see them. Your only link to the battlefield and your units is the radio. Your units will make periodic status reports to you over the radio, and you'll give commands over the radio. Unfortunately, units can be a little... unreliable. Sometimes you'll lose contact with them, other times they'll exaggerate how much danger they're in, and sometimes they'll get lost. It's up to you to sift through the available information and make the correct decisions to win the battle.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

I've been working hard on a tutorial mission. Since the game concept is very different and strange, a good tutorial is critical to teaching players what the game is. If done poorly, players will be left frustrated and confused, and will most likely stop playing. Creating a good tutorial will require stream of new playtesters who've never played the game before. Luckily for me, I started a public game design group in my city (the first and only of its kind), and will hopefully have a continuous supply of test subjects *evil cackle*.

Onto the tutorial mission itself! It starts off with a brief description, and then moves onto a mostly black screen to highlight the radio. As commands are issued, instructional tidbits of paper fly onto the screen, hopefully drawing the eye of the users with its movement. The player has two units to work with. The player must use the radio, and the map to locate these two units. One is in a town, and states that explicitly. The other is lost, and gives a description of its surroundings ('There's a hill 0.7km west of us, a town 1.8km south of us, etc.). The map is pretty simple (pictured above), so it shouldn't be difficult to locate the second unit since there is only one hill on the map. Once the user has located both of their units, they must move them both to the enemy occupied town. The enemy is in a fortified position that without flanking, will take a long time to defeat (flanking negates some defensive bonuses). If both friendly units are fighting the enemy, the enemy is quickly destroyed.

There's a video of me playing the tutorial mission below. Let me know what you think! Most of you reading this devlog have already been exposed to the concept of my game, so you're already ahead of the poor saps who've never heard of it when they try it. If you spot something that wouldn't make sense to a new user, let me know!


Radio General: Concept

Radio General: Concept

News 2 comments

The concept and ideas behind Radio General, including past work done by Foolish Mortals.

Comments
dead202
dead202

Reply Good karma Bad karma+1 vote
BioDestroyer
BioDestroyer

It's definitely an interesting concept. Tracking.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Radio General
Platforms
Windows, Mac, Linux
Developer & Publisher
Foolish Mortals
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Theme
War
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @foolish_m_games

Howdy #PitchTaGame! Kaiju Wars has you playing out a #Kaiju #Godzilla movie as the (hopelessly outclassed) military… T.co

Sep 29 2020

Hey, we've been nominated by Indiecade! Congratulations to the other nominees as well! T.co

Sep 23 2020

RT @CdnHistoryEhx: Today on the new #podcast ep of Canadian History Ehx, I talk to Michael Long from @Foolish_M_Games about his game R… T.co

Aug 24 2020

Operation Overlord, or D-Day launched 76 years ago on the windy morning of June 6, 1944. To mark that momentous occ… T.co

Jun 6 2020

New free missions and more! - Mailchi.mp

Jun 6 2020

And we're back in the local news again! The excellent photo was taken at Saskatoon's Museum of Military Artifacts -… T.co

May 29 2020

And we're on the local news again! Check us out on CTV: 1l.ink

May 16 2020

Embed Buttons
Link to Radio General by selecting a button and using the embed code provided more...
Radio General
Statistics
Last Update
Watchers
8 members
Articles
2
You may also like
Blitzkrieg
Blitzkrieg Real Time Strategy
C&C: Generals Zero Hour
C&C: Generals Zero Hour Real Time Strategy
Axis & Allies
Axis & Allies Real Time Strategy
C&C: Red Alert 3
C&C: Red Alert 3 Real Time Strategy
Empire: Total War
Empire: Total War Real Time Strategy