Adaptation of the Ranger model from Doom Eternal for Quake 1.
The model is based on the Doom Ranger skin from Doom Eternal.
Animations from quake 1 release were taken as a basis, adapted to the new ranger model and flaws were fixed (the arm is almost completely included in the weapon, twisted arms, etc.).
Demonstration:
Video:
New ranger model for quake 1, by Chereptor
nstallation:
Important! There are two variants of the model in the archive - mdl and md5. md5 is of higher quality, but only re-release engine ("KexQuake"), Quakespasm-Spiked, and FTE are supported.
installing the mdl model:
move the mdl model to the progs folder in id1 or to a similar folder in fashion
/id1/progs/player.mdl
installing the md5 model:
For FTE and quake spasm spiked - Unpack the contents of the archive to the id1 directory or to the directory with the mod.
/id1/progs/player.md5anim
/id1/progs/player.md5mesh
/id1/progs/player_00_00.lmp
For quake 1 rerelease - Open pak0.pak using the program "PakScape" and drop the files into the folder "progs" with the replacement, then save the changes
Amazing job with this player model, looks great, I use it to play on third person view with the improved monster models.