Arcane Dimensions V1.80 is mod set in an alternative universe of Quake!
What started out as just a small update eventually turned into a giant collection of new features, a couple of new maps and some new game play modes to enjoy vanilla ID content with. It has been a very long two years of development and probably should have been released in smaller chunks, because the new feature list reads more like a novel than a quick note!
The preferred client for Arcane Dimensions is Quakespasm-spiked as it retains the original feel of the game and offers plenty of Quality of Life enhancements, like unlocked frame rate, better network support and advanced particles. As always Arcane Dimensions will work with many different engines and simply adapts to what engine features are offered.
Arcane Dimensions now comes with custom HUDs, which does not not sound like much of a big deal, however Quake engines have typically not allowed any modifications. The new HUDs only work with advanced engines (QSS / FTE / DP) and are enabled by default. To change the HUD style or switch them off, please refer to the quake.rc (text file) for further details.
Thank you for the fast patching!
I noticed another bug: When I want to select maps from the levels menu the game crashes while showing an error message "can't open ad_rock1".
Also I have a question:
Have you added any custom maps into the official collection for AD, which were available seperately before? I still have 19 custom AD levels but don't know which ones I am still required to copy into the ad folder (while some of them potentially being redundant or even outdated versions). This is also the reason for me wanting to look up the level/map list to begin with.
The maps I am wondering abpout are:
ad_b100_sock
ad_beep1m1
ad_beep1m2
ad_dm2rmx_sham
ad_dwoffice
ad_e3m2
ad_fenrir
ad_fireplace
ad_grendel1h
ad_muksp1
ad_paradise
ad_scastle1d
ad_sepulcher
ad_shadesrefinery
ad_shamsp4
ad_shamsp5
Oxyblack_Fortress_by_Heresy
Opening the pk3, this is the maps i found, in AD 1.80patch1:
ad_ac
ad_akalakha
ad_azad
ad_chapters
ad_crucial
ad_dm1
ad_dm5
ad_e1m1
ad_e2m2
ad_e2m7
ad_end
ad_grendel
ad_lavatomb
ad_magna
ad_metmon
ad_mountain
ad_necrokeep
ad_obd
ad_s1m1
ad_scastle
ad_sepulcher
ad_swampy
ad_tears
ad_test1
ad_test2
ad_test3
ad_test4
ad_test5
ad_test6
ad_test7
ad_test8
ad_test9
ad_test10
ad_test11
ad_tfuma
ad_zendar
start
start_test
Honestly, I could have thought of this myself ... but thank you very much for helping out my temporarily stupid self! ^^
I can't change the HUD (version 1.8 Patch 1) when pressing H anymore. The only thing I'm getting is a "[Impulse] Custom HUDs not supported" error message. I'm having this issue in vkQuake (1.04.1, Win64) and Quakespasm-Spiked (0.93.2ish, Win64).