Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
3-12 player, deathmatch map.
Quake ]|[ Level by Requiem
================================================================
* Main informations
Map name: Nu Clear Lunch Time
Filename: reqkitchen.pk3
Author: Andrzej 'Requiem' Beresewicz
E-Mail: **Email**
WWW: requiem.go.pl
================================================================
* Map/Game informations
Bot support: yes
Tourney: no
Deathmatch: 3 - 12 players
CTF: no
New sounds: yes, "Everyone Has AIDS" radio song from "Team America" OST
New textures: yes, all the scanned textures are mine as well as displays,
blood texture, skybox, glass. I also used Lair's Evil textures,
PadKitchen textures and ik_wood texture.
New music: no
New models: no
Description: "Nu Clear Lunch Time" is my second, after "Deathroom Bathroom",
"reality" map. I have started working about 2 years ago,
but for laziness, out of time, errors with compilation, etc.
I have realased this just now. Gameplay is designed for "fun".
You can find here meny useful kitchen "things"... check by yourself!
Weapons: 1x BFG
1x GL
3x LG
2x PG
2x RG
3x RL
3x SG
================================================================
* Other informations
Editor: GTKRadiant 1.3.12
Brushes: 4134
Work time: few months
Compiling time: 9 hours, 36 minutes and 31 seconds
Machine: Athlon XP 2800+, 512 RAM, GF3ti/450
================================================================
* Map installation
Extract *.zip file into your "quake3/baseq3" folder
In game, you can find my level in "free for all",
in multiplayer menu or type in q3 console:
/map reqkitchen
================================================================
* History
= Main projects =
#1 requiem "RequieM"
#2 reqdm1 "The Sound Of Death"
#3 reqdm2 "Unruhe"
#4 reqdm3 "Tower Of The Frags"
#5 reqdm4 "Temple Of Solstice"
#6 reqdm5 "Infernal Nocturnal"
#7 reqdm6 "Base DS24Q-2"
= Small projects =
req24 "Gone In 24 Hours"
req100b "100 blocks"
reqbounce "Wanna frag in flight?"
= Experimental, fun =
reqdmx "Aqua War"
reqbath "Deathroom Bathroom"
= Conversions =
reqn2 - N2 conversion (q2)
reqn2g - N2 gothic conversion (q2)
requ2 - U2 conversion (q2)
q3dm17req - q3dm17 conversion (challenge Q3arena.gry.imro.pl)
All of my maps you can find at requiem.go.pl
================================================================
* Distribution / Copyright / Permissions
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
? by Requiem 2002 - ?Quake ]|[ Level by Requiem
================================================================
* Informacje og
Tytu?: Nu Clear Lunch Time
Nazwa pliku: reqkitchen.pk3
Autor: Andrzej 'Requiem' Ber곥wicz
E-Mail: **Email**
Strona www: requiem.go.pl
================================================================
* Informacje dotycz?ce grania / mapy
Boty (plik *.aas) : tak
Tourney: nie
Deathmatch: 3 - 12 graczy
CTF: nie
Nowe dzwiꫩ: tak, piosenka w radiu to "Everyone Has AIDS" z soundtracku
"Team America"
Nowe tekstury: tak, wszystkie zeskanowane tekstury, wy?wietlacze na urz?dzeniach,
p?yn?ca krew, niebo, szk?o s? mojego autorstwa. Uzylem takze tekstur
z serii Evil Lair'a, PadKitchen, ik_wood
Nowe modele: nie
Opis: 'Nu Clear Lunch Time' to moja druga, po 'Deathroom Bathroom'
mapa odzwierciedlaj?ca rzeczywisto?殮. mo?e nie dos?ownie,
bo Kuchnia jest ogromna, a gracz udaje mysz:) Prace przy niej
zacz??em oko?o 2 lat temu, ale przez lenistwo, brak czasu,
b?ꤹ przy kompilacji itp wyda?em j? dopiero teraz. Grywalno?捊 jest oczywi?cie tylko 'for fun'. Liczba fps jest niska, czego powodem
jest ogromna ilo?c detali. Umie?ci?em tu sporo rzeczy,
ktmo?na znale?样 kuchni. Nie bꤪ wszystkiego wymienia? - sprawdzcie sami!
Bronie: 1x BFG
1x GL
3x LG
2x PG
2x RG
3x RL
3x SG
================================================================
* Pozosta?e informacje
Edytor: GTKRadiant 1.3.12
Brushes: 4134
Czas pracy: pariesi꣹ z wielkimi przerwami
Czas kompilowania: 9 godzin, 36 minut and 31 sekund
Sprz괺 Athlon XP 2800+, 512 RAM, GF3ti/450
================================================================
* Instalacja mapy
Rozpakuj plik *.zip do swojego katalogu "quake3/baseq3"
W grze, mapnajdziesz w "free for all",
w multiplayer lub skirmish, lub poprostu wpisz w konsoli:
/map reqkitchen
================================================================
* Historia
= G? projekty =
#1 requiem "RequieM"
#2 reqdm1 "The Sound Of Death"
#3 reqdm2 "Unruhe"
#4 reqdm3 "Tower Of The Frags"
#5 reqdm4 "Temple Of Solstice"
#6 reqdm5 "Infernal Nocturnal"
#7 reqdm6 "Base DS24Q-2"
= Mniejsze projekty =
req24 "Gone In 24 Hours"
req100b "100 blocks"
reqbounce "Wanna frag in flight?"
= Eksperymentalne, zabawa =
reqdmx "Aqua War"
reqbath "Deathroom Bathroom"
= Konwersje =
reqn2 - konwersja N2 (q2)
reqn2g - gotycka konwersja N2 (q2)
requ2 - konwersja U2 (q2)
q3dm17req - konwersja q3dm17 (konkurs Q3arena.gry.imro.pl)
Wszystkie wyzej wymienione mapy
znajdziecie na Requiem.go.pl
================================================================
* UWAGI koe / podziꫯwania / prawa autorskie
Podziꫯwania dla wszystkich testerapki - czyli dla tych,
kt w?asnie czytaj? ten tekst:))
Podziꫯwania rez kieruje do autorekstur wymienionych wy?ej
---=== PRAWA AUTORSKIE ===---
NIE MOZNA UZYWAƠTEJ PLANSZY JAKO PODSTAWE DO STWORZENIA INNEJ
DO PLIKU Z MAP? MUSI BYƠDO??CZONY TEN PLIK TXT
MO?ESZ ROZPOWSZECHNIAƠTA MAPʠTYLKO W POSTACI ELEKTRONICZNEJ
(INTERNET), ALE _MUSISZ_ MNIE O TYM POWIADOMIƬ NIM ZDECYDUJESZ
SIʠTO ZROBISZ. ROZPOWSZECHNIANIE NA P?YTACH CD LUB DYSKIETKACH,
KTӒE MOGA BYƠ?Rӄ?EM ZAROBKU - ZABRONIONE.
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