Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

Description

An updated and kinda finished upscale pack for Quake II and its Expansions. Extract the model and pak files into baseq2 folder, Rogue and xatrix pak's into said mission pack folders for the upscaled env skyboxes. Update: Pretty much the final version if God wills it.

Preview
Quake II Upscaling Fidelity Pack
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Bittermans Author
Bittermans - - 159 comments

Oh and a side note for YamagiQ2 users

If you want to use these textures on software mode:
-Open Documents\YamagiQ2\baseq2\config.cfg
-add set sw_retexturing "1"
-save and boot the game in software mode

Enjoy!

Imgur.com

map in question is the great wellspring of murk

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lowenz
lowenz - - 1,060 comments

Will try now!

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lowenz
lowenz - - 1,060 comments

Are you this guy? Github.com

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Bittermans Author
Bittermans - - 159 comments

Nope, calinou used manga for his stuff

I did a mix of the best looking models for each gun and monster, there is even leftovers so people who are interested in continue see it.

also i did a faithful 2x pack for Q2 Oblivion, which i'll release later before i give a break to do other stuff.

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lowenz
lowenz - - 1,060 comments

Thanks! And for the world textures what you suggest to use?

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Bittermans Author
Bittermans - - 159 comments

Moddb.com

possibly the best accurate texture pack for Q2 while keeping the style of the game itself and the mood, and its complete.

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lowenz
lowenz - - 1,060 comments

Thanks! But an ESRGAN-generated (like yours) one other than the Calinou's?

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Bittermans Author
Bittermans - - 159 comments

Read the mod description at the bottom, its a compilation of the old texture packs with some upscaling they did and edits.

it still needs some edits like the animated consoles but in my opinion is the best one.

i think its even the ones used for the old beserker source port

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lowenz
lowenz - - 1,060 comments

Thanks!

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RoclorD
RoclorD - - 42 comments

Hi, did not found a direct message form here so I'll write here: I was thinking about upscaled monsters and Citadel mission pack. I was doing some recolors for myself, based on your monsters here. If I'll ever finish it I suppose I could also release it if I would have your permission. That is to say, if you were not planning to do it yourself some day.

As a side note, unfortunately there is no Sentien monster upscaled anywhere on the net (it's also present in Zaero mission pack). I upscaled it in Gimp, and as sharpen filter doesn't do wonders, it obviously doesn't look as good as those upscaled with dedicated AI upscaler...

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Bittermans Author
Bittermans - - 159 comments

Small but huge update, found out that i forgot to upload the "final version" a while ago here, and the file was in my mega backup.

Here is everything fixed, including extras.

Redownload everything.

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2mg
2mg - - 32 comments

To make it work with Q2RTX (Q2XP/Q2PRO) I need pkz files.

This mod works if you extract the models folder into baseq2, but the pk3 file can be opened and extracted into env folder in baseq2.

For some reason, the extracted pk3 file can simply be renamed to pkz and it works, but the entire mod zip file can't, even if you remove pk3 file from the archive for some reason.

Could this be repackaged a bit more pkz friendly?

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lowenz
lowenz - - 1,060 comments

In the "new" version I can't see expansions folders.....it's literally the content of baseq2 and nothing more.

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