In Project Wingman the player will be placed against all odds with their Wingman and allies fighting for Air Superiority in a fast paced dogfight situation.

The full game will have:

  • A full campaign mode
  • Mercenary mode
  • Authentic looking aircraft based on real-world aircraft
  • Multi loadout system - Equip your aircraft with a proper loadout so that you always have an advantage against your enemies.
  • Fight Giant flying fortresses and deadly enemy aces.
  • Beautiful Sky and Cloud system with TrueSKY technology
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CQ

How you doing eh? Just touching all of our bases.

One of Project Wingman's modes that we wish to include upon release is a Conquest Mode, a Roguelike, strategy-lite game. Simply put: your objective is to take all the territories and to take out the final boss of the stage. The issue with that? The longer you take, the harder it becomes. The longer it takes you to take over territories, and there, the longer you play, the higher the Alert Meter rises. That means reinforcements that will respond during Sorties will become more and more dangerously equipped and trained to take you down.

Our intention for Conquest is for it to be a highly replayable, high-risk, high-reward gamemode which can build you up to be a force of destruction in the sky, or kick you back down to the ground in one fell swoop.

As always, be aware that this is an early, prototype look for the game mode, and that down the line Conquest will play host to our more… well, let’s just say vibrant ideas.

CQ2

CQ3

CQ

This Prototype of Conquest, along with all public updates up to now, can be downloaded here:

Rb-d2.itch.io

Up to Speed

Up to Speed

News 1 comment

Better to have, then to not. An update from Project Wingman's Team.

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F/E-18 -Schnee (RealStrange Edition)

F/E-18 -Schnee (RealStrange Edition)

Players Skin

A Schnee scheme for the F/E-18 (Ahem totally not F/A-18E Super Hornet) in Project Wingman... but something is wrong with the markings...

Accipiter -Alicorn Squadron-

Accipiter -Alicorn Squadron-

Players Skin

The Accipiter with Alicorn Squadron (SACS) scheme. Contains custom ORM and replacements for Skin 1 - 4.

FD-14 -Schnee-

FD-14 -Schnee-

Players Skin

Target is in firing range. Schnee 1 to all units - release your missiles!

FE-18 -Monarch CAG-

FE-18 -Monarch CAG-

Players Skin

A black-and-gold Commander Air Group-style paint scheme for Monarch's F/E-18.

PW-Mk.I -Solo Wing Pixy-

PW-Mk.I -Solo Wing Pixy-

Players Skin

Those who survive a long time on the battlefield start to think they're invincible.

Sk.37 -Gelb-

Sk.37 -Gelb-

Players Skin

If only we could have made it here earlier... Gelb 2, stop that awful bell from ringing.

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Warfik_CZ
Warfik_CZ

(buried)

tried as a demo and better as Ace combat because ace combat is ****

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WZNGT
WZNGT

Suggested them to have custom skin creation available for players before AC7 release to have an upper hand. And that didn't happen while we can now make skins for AC7. Since I can do fan-made AC skins in an actual AC game, there's no point for me to try PW even if they make the skin import function in the future...

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Guest
Guest

This is amazing but PLEASE consider having an editor of some sort for the full game.

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freelanceralpha11
freelanceralpha11

Awesome work so far. We all have been so hungry for an arcade air combat game this good for so long.

There's some problem with the menu though. When you try to exit the current setting window you're in by pressing ESC, that screen will stuck there. Going back through the menu and selecting the same screen will add another layer over the old one. Can only be removed by restarting the mission or quit to menu.

Keep up the good work!

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