Hey everyone! We decided to publish an updated alpha build which includes a number of fixes to some bugs that made their way into the game, as well as QoL and balance improvements. Get it here:
In particular, we fixed a nasty bug that made the combat freeze when using a Decurse action (e.g. Ren's Cure ability) and lowered the difficulty of the harder battles in Day 2 and Day 3. They are still not a pushover, but should be much more doable. We hope this makes our players explore the less popular dialogue options - remember there are multiple endings depending on what choices you make. And don't forget you can switch the equipment of your characters around freely - experiment with gear choices and see what happens!
Saves made in the previous build should be fully compatible, so jump right in.
You'll find the full list of changes below.
Fixes and improvements in 0.1.1:
Added updated game logo to menus
Improved navigation and object layout in Village map
Added Enter key shortcut to apply changes in Settings menu
Fixed certain triggers activating twice and breaking progression
Improved camera occluder fade logic
Fixed Decurse actions breaking combat flow (stuck when using Decurse)
- Tuned the balance to make the harder battles more manageable (you will still die)
Fresh devlog talking about changes and improvements happening in Project Shore over the past month.
Fresh update talking about changes in Project Shore over the past few weeks. Spoiler: someone let the dogs out.
We're back with some good news about Project Shore. New upcoming game mode, reworked character art, and a loot system!
Hey everyone! We're happy to present the first playable version of our game Project Shore. Try it now!
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Updated alpha build of Project Shore which includes a number of improvements and bug fixes (see description). 1-4 hours of gameplay time across multiple...
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