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Project Shore 0.1.1 Alpha

Game features

  • Original combat system supporting scalable battles ranging from basic 1v1 encounters to massive skirmishes with dozens of characters participating
  • Indirect control: instead of micromanaging each character, give orders and units will automatically assess what ability to use depending on the situation
  • Adaptive character advancement system: characters get better and learn new skills depending on what they do in combat
  • Squad customization: you have full control on what characters you send into battle and what equipment and abilities they will have at their disposal
  • Event driven storytelling with emphasis on player choice: choose your friends and choose your battles. Everything you do in-game advances time and affects the world

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Hey everyone! We decided to publish an updated alpha build which includes a number of fixes to some bugs that made their way into the game, as well as QoL and balance improvements. Get it here:

Project Shore 0.1.1 Alpha

In particular, we fixed a nasty bug that made the combat freeze when using a Decurse action (e.g. Ren's Cure ability) and lowered the difficulty of the harder battles in Day 2 and Day 3. They are still not a pushover, but should be much more doable. We hope this makes our players explore the less popular dialogue options - remember there are multiple endings depending on what choices you make. And don't forget you can switch the equipment of your characters around freely - experiment with gear choices and see what happens!

Saves made in the previous build should be fully compatible, so jump right in.

You'll find the full list of changes below.

Fixes and improvements in 0.1.1:

  • Added updated game logo to menus

  • Improved navigation and object layout in Village map

  • Added Enter key shortcut to apply changes in Settings menu

  • Fixed certain triggers activating twice and breaking progression

  • Improved camera occluder fade logic

  • Fixed Decurse actions breaking combat flow (stuck when using Decurse)

  • Tuned the balance to make the harder battles more manageable (you will still die)

[Devlog 4] Project Shore - April 2018 Update

[Devlog 4] Project Shore - April 2018 Update


Fresh devlog talking about changes and improvements happening in Project Shore over the past month.

[Devlog 3] Project Shore - Of wolves and men (March 2018 update)

[Devlog 3] Project Shore - Of wolves and men (March 2018 update)


Fresh update talking about changes in Project Shore over the past few weeks. Spoiler: someone let the dogs out.

[Devlog 2] Project Shore - February 2018 update

[Devlog 2] Project Shore - February 2018 update


We're back with some good news about Project Shore. New upcoming game mode, reworked character art, and a loot system!

Project Shore first public alpha is now live!

Project Shore first public alpha is now live!


Hey everyone! We're happy to present the first playable version of our game Project Shore. Try it now!

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Project Shore 0.1.1 Alpha

Project Shore 0.1.1 Alpha


Updated alpha build of Project Shore which includes a number of improvements and bug fixes (see description). 1-4 hours of gameplay time across multiple...

Project Shore 0.1.0 Alpha

Project Shore 0.1.0 Alpha

Demo 2 comments

Project Shore alpha build v 0.1.0. Happy 2018 everyone! We are happy to present the first public alpha of our game Project Shore. Project Shore is a tactical...


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Looks great! Good luck.

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Party Based
Single Player

Latest tweets from @projectshore

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