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Project Shore 0.1.1 Alpha


Game features

  • Original combat system supporting scalable battles ranging from basic 1v1 encounters to massive skirmishes with dozens of characters participating
  • Indirect control: instead of micromanaging each character, give orders and units will automatically assess what ability to use depending on the situation
  • Adaptive character advancement system: characters get better and learn new skills depending on what they do in combat
  • Squad customization: you have full control on what characters you send into battle and what equipment and abilities they will have at their disposal
  • Event driven storytelling with emphasis on player choice: choose your friends and choose your battles. Everything you do in-game advances time and affects the world

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Hey everyone! We decided to publish an updated alpha build which includes a number of fixes to some bugs that made their way into the game, as well as QoL and balance improvements. Get it here:

Project Shore 0.1.1 Alpha


In particular, we fixed a nasty bug that made the combat freeze when using a Decurse action (e.g. Ren's Cure ability) and lowered the difficulty of the harder battles in Day 2 and Day 3. They are still not a pushover, but should be much more doable. We hope this makes our players explore the less popular dialogue options - remember there are multiple endings depending on what choices you make. And don't forget you can switch the equipment of your characters around freely - experiment with gear choices and see what happens!

Saves made in the previous build should be fully compatible, so jump right in.

You'll find the full list of changes below.

Fixes and improvements in 0.1.1:

  • Added updated game logo to menus

  • Improved navigation and object layout in Village map

  • Added Enter key shortcut to apply changes in Settings menu

  • Fixed certain triggers activating twice and breaking progression

  • Improved camera occluder fade logic

  • Fixed Decurse actions breaking combat flow (stuck when using Decurse)

  • Tuned the balance to make the harder battles more manageable (you will still die)

[Devlog 4] Project Shore - April 2018 Update

[Devlog 4] Project Shore - April 2018 Update

News

Fresh devlog talking about changes and improvements happening in Project Shore over the past month.

[Devlog 3] Project Shore - Of wolves and men (March 2018 update)

[Devlog 3] Project Shore - Of wolves and men (March 2018 update)

News

Fresh update talking about changes in Project Shore over the past few weeks. Spoiler: someone let the dogs out.

[Devlog 2] Project Shore - February 2018 update

[Devlog 2] Project Shore - February 2018 update

News

We're back with some good news about Project Shore. New upcoming game mode, reworked character art, and a loot system!

Project Shore first public alpha is now live!

Project Shore first public alpha is now live!

News

Hey everyone! We're happy to present the first playable version of our game Project Shore. Try it now!

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Project Shore 0.1.1 Alpha

Project Shore 0.1.1 Alpha

Demo

Updated alpha build of Project Shore which includes a number of improvements and bug fixes (see description). 1-4 hours of gameplay time across multiple...

Project Shore 0.1.0 Alpha

Project Shore 0.1.0 Alpha

Demo 2 comments

Project Shore alpha build v 0.1.0. Happy 2018 everyone! We are happy to present the first public alpha of our game Project Shore. Project Shore is a tactical...

Comments
ShadowsFate
ShadowsFate

Do you have a discord?

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Guest
Guest

Looks great! Good luck.

Reply Good karma Bad karma+2 votes
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Project Shore
Platforms
Windows
Creator
Vallynne
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Style
Genre
Party Based
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @projectshore

Wanted to try something different to our usual character gifs and made this little diorama for this week's… T.co

May 26 2018

We're getting really close to showing some cool randomized playable stuff. Meanwhile, here's a dead tired Ren (& pa… T.co

May 20 2018

We did mention adding a new game mode earlier, didn't we? So here's a little teaser. Testing the durability of you… T.co

May 16 2018

No longer satisfied with static character hair, we tried #UE4 in-editor solution and got some results. So here's Re… T.co

May 13 2018

Here's a fresh update in our roster. It is not like the others. Meet the villager lady. She's not a hero nor villa… T.co

May 11 2018

If you haven't seen it yet! T.co

May 9 2018

These berks wear their influences on their sleeves, heh heh heh. (WIP Quest Journal and map view, maybe people won'… T.co

May 5 2018

Fresh devlog up on @IndieDB - showing off new & improved UI and other game upgrades and announcing our partnership… T.co

May 2 2018

In a somewhat unexpected turn of events following the improvement of character collisions, it is now possible to ma… T.co

Apr 28 2018

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