PEL is a top-down action MMORPG. Combining the risk vs reward style of older hardcore MMOs, from the Korean genre, while incorporating the open world PVP style of Ultima Online, Lineage 1 and similar games. PEL rewards players for time invested. Daily quest systems, seen in World of Warcraft, will not be seen in PEL. Instead the player will be encouraged to spend several days or weeks working towards their goals. Daily rewards will be earned, based on progress, so the player doesn’t feel like they have accomplished nothing. There is no end game. There will always be a way to progress your character in some way. Think of the Albion Online skill system but without a Level 100 cap.

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