Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind. And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation. A Spiritual Awakening Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's life. It's a choice between love and responsibility.

Post tutorial Report RSS Preditor Changes

This is a list of differences between Doom 3's DoomEdit and Prey 2006's Preditor.

Posted by on - Basic Mapping/Technical

Originally written by 3D Realms and was previously available on their developer wiki. Mirrored here for archival purposes.


Preditor Changes

Overview of Changes

  • Added new navigation modes to the 3d/camera view (UnrealEd-Style and FPS-style). [details below]
  • Fixed import code (pasting, cloning, map import). Now properly handles all name collisions and adjusts references. [details below]
  • Added mouse-wheel zooming to the 3d/camera view.
  • Many additional commands can be bound to keyboard shortcuts. [details below]
  • Fixed and enhanced select all. Now 2 key bindings, select all-of-type (shift-a) and select filtered entities (shift-z). Many filter types are available for entity selection. [details below]
  • Fixed alt-shift select bug (pressing and releasing alt would interrupt the shift-select).
  • Fixed Selection→Select→All Targets to properly update the views.
  • Added Selection→Connect Reverse. It connects entities in reverse (the last selected entity will target all the other selected entities).
  • Fixed group selections (Select Complete Tall, etc.) to correctly build the selection order array. This is useful with the new Selection→Connect Reverse (for example, do a group select operation, then select the entity you want to target the entire group, then do a Selection→Connect Reverse).
  • Fixed ctrl-arrow texture scaling.
  • Added _ShowGameSetViewPos command (not bound by default), which automatically puts the player at the editor's camera location before switching to the game window.
  • Added "invert hidden" feature, as menu View→Hide/Show→Invert Hidden (shift-v).
  • Navigation mode features added:
    • Teleport function. Instantly move close to the object the camera is pointing at. [details below]
    • Quick select (left mouse button will select while nav-mode is active).
    • Target lock. Focus the camera on an object and rotate about it. [details below]
    • Camera view information displays. Quickly show information in the camera view about the entity or material that you're pointing at. [details below]
    • Mouse-controlled texture adjustment (position, scale, rotation). [details below]
  • Added the option for caps lock to scale the movement speed (normal step-based movement as well as the new navigation mode). [details below]
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: