Offworld is a single player third person shooter game where players pilot air ships and fight for the dominion of their clan.

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History

Initially, Offworld was designed and created just for ourselves, as a project to ork on during our internships. We never planned to put it online or publish it in any way. One day our school saw the game and suggest we should submit Offworld for the Indievelopment 2013 competition. Surprisingly it won third place! This was the moment we decided to start our company, Tengu Games and work on new project. Now that we finished Elementalist (Itunes.apple.com),
we decided it was time to go back and revisit our first true love: Offworld.

Offworld

Offworld is all about controlling air ships and battling with them. You fight for the dominion of your clan. The player chooses a side, a vehicle type, a primary weapon and a secondary weapon, and you are ready for battle. Currently there are two different types of airships, two different primary weapons and three secondary weapons.
The game was designed to be fairly short but had to feel epic at the same time. (Explosions!)

Feedback

We plan to release the game on Kongregate soon but for now we need some more feedback. So here you go, try it out and leave a comment here or mail us your feedback to: info@tengugames.com

You can find a webplayer build at Tengugames.com

Comments
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Guest
Guest

would be great with multiplayer and a quake-like lobby, but SP only - nah

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Neffesh
Neffesh

locks cool, but only single player?

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TenguGames Creator
TenguGames

Yes. Unfortunately we do not have the resources to create a multiplayer for Offworld. It used to have one though but it was not fully hack proof. Because of time and resource limit we had to downscope to single player skirmish.

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Bitty8776
Bitty8776

I feel as though this would be better in Multiplayer, like Guns of Icarus in a way.

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TenguGames Creator
TenguGames

We used to have a bit slower gameplay where you could look around your ship and shoot from several directions. But we felt it became too complicated for the small game that it is. Therefore we changed it to a more arcade-like feel.

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