The current game level of lil’ Sherman was a single model, this made it extremely difficult to add content, make changes and expand.
We are now redesigning our levels using Unity terrain. With this powerful tool we can add a multitude of environment content, expand our level and most importantly make all changes within the game engine.
This week we show new concept art and discuss recreating the levels in Unity Terrain.
This week we developed the garage upgrade system, completed the tiger tank texture map and added a simple particle system for Sherman.
Testing new weapons for lil' Sherman, updating game assets and more!
This has been a very busy week for our development team as we are prepare to release our Alpha to testers on 5/11/2019.
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