Kabuto is a samurai on a journey to rescue his master and defeat his captors, and in doing so encounters diverse environments, enemies and challenges worthy of a samurai’s reputation; facing them through clever use of his oversized sword.
For this post we would like to say thanks to everyone who followed our work, everyone who helped us on this journey by reading out posts. It's been an difficult but interesting project, we did our best as an amateur development team, we also learned a lot about the industry of video games and how competitive it can be, how difficult it can be to create something entertaining to others and especially how difficult is to implement a simple idea and work hard to implement it as best we can within our capabilities.
I believe it has been a dream of every member of this team to create a game and even if it isn't perfect, it's ours and carries our love and our pride because it represents our first steps in the industry that we love!
This is the end of this school project, so without further ado check our itch.io webpage!
Once again thank you all for the support and we hope to see you again for our 3D project next year!
And this concludes our article. Don’t forget to leave a comment below about your opinion.
Make sure to follow us on our social media, such as our Facebook.
Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...
Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...
Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist created...
Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, our artist finished...
Look good
Will be waiting for the release
Hey! Those are some pretty clean designs! The animation is still a bit rough though... The player attack is especially weird without any kind of build up... but still, good job :D
Keep up the good work and good luck!