Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure from the Typing Chronicles franchise and the spiritual successor to the acclaimed Epistory.
Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...
weekly recap #16: getting ready for pax east...
Hey guys! I just wanted to share with you a few ideas of creative flyers I had for our games. Maybe this will inspire you to create more creative one...
don't underestimate the power of a creative flyer
Hey guys! Last week we rework a bit on a few animation for our DEMO.
weekly recap #15: devil is in the details (more animations)
Watch the alpha gameplay teaser of our typing adventure RPG, Nanotale. Please give us your feedback.
we now have a teaser
Last week we continued to work on the enemies that will be in the DEMO we'll showcase at PAX East and EGX Rezzed.
weekly recap #13: enemies and death animations
Now that we are quite satisfied with the visual aspect of the game, it's time to work a bit on making the world more lively. So, we focused on animations...
weekly recap #11 & #12: fx and lore
Last week we worked a lot on enemies to have them ready for Pax and EGX :)
weekly recap #10: the static enemy
Last week we finished the concepts for the Forest village and reworked on Rosalind's shape to get her more visible in game.
weekly recap #8: forest village and rework on rosalind
One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.
weekly recap #6 & #7: rosalind's new shape, npcs and fox
How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
how emojis help us understand our decisions
Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.
weekly recap #4 & #5: the tree of life and rosalind
Last week we worked on the 3D version of the Art Style and on the Character Design.
weekly recap #3: character design, and 3d art
We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.
weekly recap #2: ancestral forest, fox, and enemies
An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...
using a cellular automaton in video games
While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...
weekly recap #1: lore, concept art and game design
Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth...
nanotale - typing chronicles, our new typing game is now in development!
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