Myriads: Renaissance is a turn-based strategy game with city-building and tactical mechanisms. Set in a low fantasy world made up of thousands of floating islands, build your kingdom the way you choose : conquer, trade or machinate.

After months of development, we're happy to share the first demo of Myriads: Renaissance with you!


Myriads: Renaissance first DEMO


city building


The game is still under development and the demo only covers the city building and management part. You will be in charge of a capital-island. Manage its resources and population, and develop it by aggregating island's shards of various biomes and sizes.

Large parts of the gameplay are still to be added as well as the post-process. If you have any kind of critic, advice or if you find a bug, please post a comment. All feedback are welcome!



You can also follow us on Twitter and Facebook .

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Three months ago, we have released a pre-alpha demo version of Myriads: Renaissance on various platforms (IndieDB, Itch.io, GameJolt) and forums (CanardPC) in order to get the very first feedback about the game. This version of the game was only covering the city-building and management part and large parts of the game are still under development. If you are curious, here is a 5 min gameplay footage video which illustrates what this version is about.

It's now time to take stock of this "release". Most feedback were positive saying that the game looks "promising". All of them pointed out that the concept of making your own land from "shards" works really well. On the other hand, they also pointed out that it's hard to understand what the game is about and what it will look like at the end as large parts of the gameplay are still missing.


In the meantime, we also came to the conclusion that we absolutely need a trailer. Our website homepage is not enough anymore. On platforms such as Itch.io or GameJolt, a short video explaining what the game is about is really missing. However, to do so, we need to show what the player will be able to do on the worldmap, not only the city-building like the demo.


These are the reasons why we have decided to focus now on the development of the worldmap. And that's why we have been a bit silent recently on social media. As we don't like to share things which are too preliminary, it's recently hard to find something to post (unless you want to see boring screenshots of lines of code in C#). But we will try share with you some work in progress, even if it looks a bit "rough" to us, it can be actually interesting for those of you who are interested in game development.


To conclude, we will later release another free version of the game which will include the worldmap and its main features. However, for now, we have no way to tell you when we it will be released. Once it's more clear for us, we will update our roadmap and make a new announcement.

Finally, we would like to thank you all for your feedback. Please continue to follow us, we hope you will enjoy what's coming next.

Myriads: Renaissance first DEMO

Myriads: Renaissance first DEMO

News

After months of development, we're happy to share the first demo of Myriads: Renaissance with you...

Development update: gameplay footage and RoadMap

Development update: gameplay footage and RoadMap

News

Here is an update of Myriads: Renaissance development including a RoadMap to the Full Release of the game. We have progressed a lot...

Myriads: Renaissance GUI design

Myriads: Renaissance GUI design

News

We want the Myriads: Renaissance GUI to remind the player of the medieval book style and especially the illuminations. The choice of ...

Introduction

Introduction

News

As a first article, we would like to introduce you Myriads: Renaissance, a turn-based strategy indie game currently being developed by Sleeping Eight...

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Myriads: Renaissance first DEMO

Myriads: Renaissance first DEMO

Demo 9 comments

The demo only covers the city building and management part of Myriads: Renaissance. All feedback are welcome.

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Myriads: Renaissance
Platforms
Windows
Engine
Unity
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Medieval
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Single Player
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Latest tweets from @myriadsrgame

WIP: starting to work on backgrounds and post-processing for the Capital Island scene. #indiedev #indiegamesT.co

May 21 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

May 18 2019

Currently working on Resources main and pop-up panels for Myriads: Renaissance. #indiedev #indiegames #TurnBasedT.co

May 14 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

May 11 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

May 4 2019

3 months after the release of Myriads: Renaissance's pre-alpha demo, it's time to take stock of it. If you are inte… T.co

May 2 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

Apr 27 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

Apr 20 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

Apr 13 2019

Today is Saturday. It's time to post a new Myriads: Renaissance screenshot! #indiedev #indiegames #TurnBasedT.co

Apr 6 2019

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