This was a decision that was hard to make, but something deemed NECESSARY! After kicking the idea around in my head for weeks (months?), I decided to cut a feature from my game-- the Battle Tiles System!
It's was designed to add some fun and variety to arena battles in the Grand Circle. It throws in a little TCG flavor into the game, which I thought was cool.
The reasons for the cut are twofold:
1. It would be hard to fully implement with my current ability.
2. It feels unnecessary at this point, as arena battles aren't a big part of the game.
To be honest, it wasn't even that hard to remove. I just deleted a few bits of code and it was done. Some time later, I do intend on bringing it back in a sequel (if folks want one, of course).
In regards to the top image for this post, I am working on a hardcore feature where if you leave your Monstructs in the KO'd status for too long, there's a chance they will be DESTROYED! Picture below:
THAT'S RIGHT!! DESTROYED!!! As in hey can not be used anymore and will go in to a graveyard (hence the Headstone pic)!
Think of it as something similar to the Nuzlocke Challenge in Pokemon games. I'll currently in the works to making this a reality. It'll be something to used to add replayabilty to the game, along with another feature I'm working on.
Stay tuned to this space as I make more progress to the 1st BETA!
This is one of the ways to get great loot and items for Making and Enhancing your creations. Hope you enjoy it!
Some of new sprites for Higher Tier Monstructs, New Maps and much more!
Is this project dead? Has the dev up and disappeared? Was this just a passing fad? Find out for sure in this recent update and please help support!
I am happen to announce that I've made a youtube channel promoting Monstructs: Makers and Mayhem. There are trailers, samples and much more. It'd be great...
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This is the FINAL ALPHA Version of the game, any critique or feedback of any kind will be used to better the BETA releases. Thanks!
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