Mechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April 2010, MekTek received permission from Microsoft to release the game for free using their MekMatch torrenting program. Now that MekTek has refocused its energies on Mechwarrior Online, it is up to the community to keep the classic mech piloting tradition alive. This group will also serve as a platform for downloading new content created by the community, including new maps and mech decals, some of which have been hosted by other enthusiast sites.

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Short post regarding updates to come. Work is not conducive to work!

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Hello, Mechwarriors!

Yes, we (or I) are still working hard on preparing the next batch of content! Real-life jobs are not conducive to Mechwarrior, however.

So, my shop DID in fact close, and I was transferred out. My hours were cut to part-time, and then cut EVEN MORE, so I get maybe 5 hours a week at one job. Lucky the other picked me up and gave me alot more hours to compensate. It's barely enough to pay off the college loans.

Problem is I'm working alot more than normal, or at least it feels that way. So I'm picking and poking when I can at updates to come. The next pack is going to be HUGE, and rightfully so.

Updates to come include:
* Mechwarrior Online Pack (with variants of ALL variants, including Hero mechs; this pack will continually be updated as new mechs are released)
* More maps as they are located
* MecheXtractor software editing program
* More decals based on videogames and other popular media
* More variants as created by the community
* Report from Clan Coyote regarding Windows 7 and 8 issues
* Report on NetBattletech and Battletech Star League competitive leagues
* Getting the internal forums up

I'm really amazed at the level of attention this page has received thus far! When I started this project last year, I had no idea the impact it would make. I'm flattered.

Thank you all for your patience! We have plenty of ideas and the means to implement them. Time is another issue, but they are coming!

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