MechBalls is chaotic and competitive party game based around some innovative core mechanics. The fast paced performance that comes from Air hockey and pinball has been fused with the unlimited replay value of an exciting death match. This game is focused around combat between four players. All Players control a Mech in an arena/stadium all fighting to the death. Although this is not an ordinary death match; every player has the ability to transform themselves in the shape of a ball, opening countless more doors for new gameplay tactics and mechanics in the game. The air hockey and pinball elements are really utilized in a new way; players can roll around the arena, escape a heavy firefight, reflect off the mechanical elements of the arena designed around combat and strategy, and literally score some points which weren't exactly theirs in the first place. Stealing and mischief is the second most focused aspect this game is deigned to invoke, in addition to chaos and fun. Many aspects of this game are based around creating mischievous rivalry between players, with all the nudging and cussing involved. Every player must at least once, protect their base from invading rolling Mechs that are on the hunt for the victims points. This player is a victim of the main mechanic of the game – defending their randomly opening base, containing their points, from other players, air hockey style.
The Mechballs Team proudly announce that Mechballs is now officially available for download! Also some unofficial box art created for the page, enjoy!
You will need 243MB free (download has been compressed to 67.7mb) Note, this is just a rough idea if your PC falls under these requirements it is still possible it may run at full speed with/without changing the graphics settings.Memory: 256MBGraphics card: Most ATI/Nvidia with at least 256MB of VRAMProcessor:Intel dual core 2.4GHz/AMD dual core 3.0GHzOperating System: Windows 7+DirectX: Version 9.0+Players: 2-4 players Xbox 360 controller supported
Credits for MechBallsGaurav Sharma - Creative Director/SoundDaniel Docherty - Lead Artist/ParticlesDarcy Abell - Lead Programmer Mitchell Smith - The AnimatorJackson Mccrohan - Gameplay ProgrammerLydon Coon - GUI ProgrammerRichard Baldacchino - ArtistKris Burke - ArtistKyle Bacon - Artist/MarketingMatt Farrell - Programmer
This game shouldn't break your PC (we don't even think its possible) but if for some reason something goes wrong and you think MechBalls is the cause, we take no responsibility of you installing our game, you install this at your own risk and terms and get to keep the broken pieces!
Feedback, questions or problems? Feel free to email us at Mechballsthegame@gmail.com
Just a quick update, MechBalls will be getting a public release, its going to be free and will be available to download from here within a few days or...
Hey there just a little update for all those who are interested or following Mech Balls!
We are a team of students who study at AIE (Academy of Interactive Entertainment) and we are working on a game titled Mech Balls.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.