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New build out today with balance updates and quite a few bugs fixed. Thanks to everyone who submitted bug reports and gave feedback! Pilot primary weapons have been increased to help take out other pilots. Missile damages were also a bit too high and, combined with a bug that would sometimes cause the damage to by applied twice, made them way overpowered. Drone subsystems for flagships should be more useful now with roughly double the damage and shield hitpoints. The full changelog along with download links are below. Thanks for playing and feel free to send any feedback my way.
v2.1.2 Changelog
Balancing
Increased flagship shield regen rates.
Reduced reputation gains/losses from PVP missions.
Pilots now get a percentage of experience points from enemies they've damaged. Previously only the ship that got the last hit received any exp.
Damage from pilot primary weapons doubled across the board.
AI Frigates and drones had their shields increased by 50%.
Nuke and mine secondary weapon's damage decreased by 50%.
Doubled the damage and shields for drones created from drone subsystems.
Bugfixes
Fixed bug sometimes causing missiles, mines, and nukes to cause double damage.
Fixed bug with player stats in system map. Should be updating every 20 seconds now.
Fixed turrets sometimes not attacking an enemy frigate that has destroyed turrets.
Fixed warped out flagships still blocking other flagships.
Fixed turrets still attacking a warped out/disconnected player.
Fixed graphical issue where a frigate would appear briefly at the center of a zone before spawning.
Controls are properly suppressed when in the exit menu.
Fixed bug that caused the targeting box to get stuck when a flagship warps out.
Tweak collision map between ships and all structures.
Fixed a few graphical issues with beam weapons hitting structures.
Players on your team can pick up your resources if you are unable to.
Fixed chat issue with touchscreen devices. Previously the keyboard would block the view from what you were typing. It should now bring up your device's native input dialog.
Fixed bug where the flagship dock would not appear on the client after warping into a zone.
Just released a new update for Embersol Mercenaries! This release adds new Global territories, faction warfare, a new reputation system, and new ships...
Update v2.0.0 introduces new MMO type features. Flagships and new research systems. New FTL drive to travel to social, co-op and PVP zones.
Outlining some new features for the new MMO release.
Update v1.1.3 introduces new pilot upgrades. Burn your enemies with capital ship and fighter beam weapons, nuke missiles, proximity mines, and drone reinforcements...
Embersol Mercenaries is an independently developed multiplayer space shooter featuring capital ship battles, perma-death PVP, mercenary squads, and more...
Embersol Mercenaries is an independently developed multiplayer space shooter featuring capital ship battles, perma-death PVP, mercenary squads, and more...
Embersol Mercenaries is an independently developed multiplayer space shooter featuring capital ship battles, perma-death PVP, mercenary squads, and more...
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Looks Amazing!