Lake Ridden is a story driven first-person horror game, set against a Scandinavian backdrop. It will be released for PC 2017 by indie studio Midnight Hub.
When a girl is on a hike with her friends, her sister suddenly vanishes. While searching for her, she encounters an old, abandoned house. To survive, and ultimately save her sister, she must piece together the dark secret of the nearby town by finding clues, solving puzzles and interacting with former residents. But there are shadows out in the darkness. She’ll have to uncover an old conflict driven by envy, madness and hate.
We want to create a different kind of horror experience, something that evokes a creepy atmosphere without relying on the usual use of blood and gore. We want to offer an intriguing story woven together with interesting gameplay. We truly believe Lake Ridden will be the perfect opportunity to explore themes such as fear, ignorance and how far our main character, Marie, is willing to go to save her sister.
Prior to working at Midnight Hub we have been working at Mojang, Paradox, Tarsier Studios and Massive. Follow us here at IndieDB or over at Twitter or our FB-page!
Concept art from our upcoming game Lake Ridden,
a story-driven mystery horror set in a Scandinavia environment.
Hey there! This week we’re back working with game development! Let’s take a look at Lake Ridden and see how things have changed during the last months! As always, keep in mind that these images show work in progress, and next week well dive into the light of the game, tweaking how the overall lights and shadows look in Lake Ridden.
BEFORE: What part of the Garden looked like in October earlier this year. In this stage we replaced
the initial white boxes with quickly made walls and textures to map out the design of the Garden.
AFTER: Still far from done, but the Garden is taking shape. It’s a fine line between
just enough details and too much that makes the environments look cluttered.
We’re kind of working towards a demo of the game right now. This means we are finishing up some areas of the game to a quality that lets us test those areas on other game developers and get some actionable feedback. Testing white boxes and one colored planes has its limitations. It’s absolutely possible to get valuable feedback on how people interact and interpret your game/environments/design when your game is at a very simple state, like with all the white boxes, but we feel we need to go beyond that now.
BEFORE: The center of the Garden in earlier stages when we experimented with the puzzles.
AFTER: The center of the Garden right now! The lights are far away from final here.
We’re gonna look at the sunlight and other lights starting next week.
Working on a demo of Lake Ridden means that we’re working hard on a small “slice” of the game, a “chapter” that we want to represent the overall feeling, mood and gameplay of Lake Ridden. The plan is then to test this little chapter on trusted game developers and hopefully get some constructive feedback from them next year. The demo should be ready sometime in January (fingers crossed!). The feedback we get from the demo will help shape the rest of the game, hopefully point out things we have missed.
How do you like our small Christmas tree? Last Gaming Friday Henrik from Mediocre and our voice actress Malin Håkansson joined us at the office to play and analyze various games, drink cups of mulled wine and put up some Christmas decorations!
Remember to follow Facebook and sign up for the Midnight Hub Newsletter. Or you can always find us on Twitter where we post new screenshots if that’s more your thing : )
Sara & The Team
How to use the environments in a game to help tell the story and amplify the gameplay! New screenshots and updates about Lake Ridden!
Reference photos are of great use when you're looking to bring an entire world to life! In this blog post we talk about how we use reference photos for...
Time for a whole batch of fresh screenshots from Lake Ridden! We're working on the textures and lights of the game at the moment.
We got our second financial backer! This time it's an Apple Design Awards Winner! Henrik Johansson represents half of the super successful mobile game...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Very cute and creative looking project. I dig the art style! Wish you luck with the further development.
Thank you! Happy you enjoy it :)