In Kaze and the Wild Masks, our bunny needs to become a hero when a comet strikes the normally-peaceful Carrotland, turning its plants into enraged living forms, bringing chaos around the place.
The Wild Masks unleash skills from the legendary guardians of Carrotland. Kaze will run ferociously like a tiger, cut the skies like an eagle and explore deep underwater like a shark!
Focusing on simple controls schema and challenging levels are the key elements that make it so unique in these modern days. But don’t fool yourself, the game challenges the curious and skilled players making it really difficult to beat.
Kaze and the Wild Masks features a frame by frame modern pixel art graphics and a variety of colorful scenarios, that recovers the essence of 16-bit era and links the past and present generations.
We are making huge progress in Kaze of the Wild Masks, and we thought it would be great if you guys could have some more information about the game, so we’ll start to post some devlogs/announcements here.
If you don't know our game, here is the teaser trailer, this should get you updated:
So, to get things started, we put together a tiny FAQ so you guys can know more about the current state of this project.
The game is about 55~60% finished. Most of the mechanics are implemented and working properly. At the moment we are doing a lot of code-refactoring inside of the Kaze scripts so everything plays out smoothly.
The game is a classic platformer like most of those played in the 90s, so it is not a Metroidvania.
There will be no puzzles in the game, you can expect a true platformer experience.
You can get hit 1 or 2 times before Kaze faints. We’ll explain how this is going to work “lorewise” later.
I think those were the questions most of you guys were asking at the moment, but if you have any more feel free to ask and we’ll reply as soon as possible.
And now, the fun part…
We are working on new enemy sprites/animations! What do you guys think of those? Please let us know!
Our audio team is always working with enemy sounds and background tracks. Here is a sneak peak of a really cool track we did this week.
Our development team and the level design team are working together on fine-tuning this Tiger Mask level as you can see in this GIF.
There will be a new Kaze Trailer showing even more exciting features of our game.
We are working on a pretty cool new Roadmap and we’ll have something to post in the next devlog!
I think that’s it for now. We intend to do this regularly, so stay tuned! Please send us your feedback so we can further improve this devlog with information that you want to know!
You can add Kaze and the Wild Masks to your Steam Wishlist. Here is the Steam Page.
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Until next time!
The biggest indie gaming stories for the week of May 25 2018.
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