In Kaze and the Wild Masks, our bunny needs to become a hero when a comet strikes the normally-peaceful Carrotland, turning its plants into enraged living forms, bringing chaos around the place.

Invoke the powers from ancient heroes.

The Wild Masks unleash skills from the legendary guardians of Carrotland. Kaze will run ferociously like a tiger, cut the skies like an eagle and explore deep underwater like a shark!

A tribute to the bouncing and exploration formula.

Focusing on simple controls schema and challenging levels are the key elements that make it so unique in these modern days. But don’t fool yourself, the game challenges the curious and skilled players making it really difficult to beat.

A true love letter to the 90’s.

Kaze and the Wild Masks features a frame by frame modern pixel art graphics and a variety of colorful scenarios, that recovers the essence of 16-bit era and links the past and present generations.

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Kaze’s Devlog #1


We are making huge progress in Kaze of the Wild Masks, and we thought it would be great if you guys could have some more information about the game, so we’ll start to post some devlogs/announcements here.

If you don't know our game, here is the teaser trailer, this should get you updated:

So, to get things started, we put together a tiny FAQ so you guys can know more about the current state of this project.

How finished is the game?

The game is about 55~60% finished. Most of the mechanics are implemented and working properly. At the moment we are doing a lot of code-refactoring inside of the Kaze scripts so everything plays out smoothly.

Metroidvania? Puzzles? Damage?

The game is a classic platformer like most of those played in the 90s, so it is not a Metroidvania.

There will be no puzzles in the game, you can expect a true platformer experience.

You can get hit 1 or 2 times before Kaze faints. We’ll explain how this is going to work “lorewise” later.

I think those were the questions most of you guys were asking at the moment, but if you have any more feel free to ask and we’ll reply as soon as possible.

And now, the fun part…

Here is what we’ve been working last weeks


We are working on new enemy sprites/animations! What do you guys think of those? Please let us know!

alho poro idle gif

abacaxi encolhe e acorda


Our audio team is always working with enemy sounds and background tracks. Here is a sneak peak of a really cool track we did this week.

Level Design & Programming

Our development team and the level design team are working together on fine-tuning this Tiger Mask level as you can see in this GIF.

In the next Devlog

New Trailer

There will be a new Kaze Trailer showing even more exciting features of our game.


We are working on a pretty cool new Roadmap and we’ll have something to post in the next devlog!

I think that’s it for now. We intend to do this regularly, so stay tuned! Please send us your feedback so we can further improve this devlog with information that you want to know!

You can add Kaze and the Wild Masks to your Steam Wishlist. Here is the Steam Page.


Subscribe to our newsletter to be the first to receive these updates


Until next time!

This Week In Indie Games: May 25 2018

This Week In Indie Games: May 25 2018


The biggest indie gaming stories for the week of May 25 2018.


Very good, keep it up.

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Kaze and the Wild Masks
Windows, Mac, XONE, PS4
Developer & Publisher
Vox Game Studio
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Release date
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Single Player

Latest tweets from @kazewildmasks

We have exciting news! We are going to BIG Festival 2018 in São Paulo from 23-06 to 01-07! There will be an exclusi…

Jun 18 2018

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Jun 15 2018

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Jun 13 2018

Too high, can't come down, It's in the air and it's all around... Can you feel the toxic danger? Add Kaze now to y…

Jun 9 2018

Working on a new mask transformation effect for our game. How do you like it? Add Kaze and the Wild Masks to your…

Jun 2 2018

Thank you for featuring us again! =D

May 28 2018

If chaos is all over the place, hang in there. Kaze is arriving! Add Kaze to your wishlist at…

May 26 2018

Thank you for featuring us @IndieDB !

May 22 2018

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