Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

Post news Report RSS April-May Update Summary

Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums.

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The last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums.

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Update 107 : Originally posted April 19
Over the last week we’ve made significant progress on adding a spectator mode to the game which allows you to have a free range camera monitoring everything from ships (in/out of cockpit), to individual missiles, to entire planets and moons. We have a number of Developer Access backers who’ve already been quite successful at producing awesome videos while playing Infinity: Battlescape but spectator mode should give you all more creative freedom... Read the Rest of Weekly Update 107 here on our forums

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Update 108 : Originally posted on April 26
New target indicators have been added along with new weapon and shield impact effects. A patch with all of the spectator code will be released soon and then we’ll shift toward focusing on the rest of our core gameplay systems. As we’ve mentioned before this includes radar/sensors, re-arm/repair, the resource system, and building actual battlescape’s to name a few... Read the Rest of Weekly Update 108 here on our forums

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Update 109 : Originally posted on May 4
The remaining big-ticket items for the Alpha, and there are still a few, are radar, the resource system, capital ship weapons, countermeasures, win/loss conditions, carrier spawning, and getting our first battlescape up and running... Read the Rest of Weekly Update 109 here on our forums

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Update 110 : Originally posted on May 12
As we’ve mentioned previously our current focus is on implementing the core gameplay loop. Along with balancing the lethality and cost of weapons and ships there are some other design challenges we face due to the unique nature of our technology. Specifically, to-scale planets are quite large... Read the Rest of Weekly Update 110 here on our forums

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