The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko. Crafted for more than 7 years by a dedicated fan, Immudelki (me).

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English, Spanish, Italian,Polish...
  • I answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation I made as a fan for the fans.

IFSCL bouton telechargement2


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9 years that Code Lyoko's most advanced fangame is in solo development! IFSCL is back today to celebrate its anniversary through a trailer, the most ambitious! This time not centered on Jeremy's Interface, but more on all the visual part (3D) that will be essential to the story mode.



As a reminder, it will be a continuation of the original series, framing in the most canonical way possible to the events of the original series, including exclusive participations of the original actors of the series (French and English), recorded for the occasion.
It will also be an opportunity to introduce players in a less brutal way to the very rich mechanics of the game.

As always IFSCL can be downloaded here:
Interface Fictionnelle du Supercalculateur de Code Lyoko (IFSCL)

Cycle 38X is the latest downloadable version to this date, it was about time to travel in the digital sea with the famous skidbladnir!



There's no Xana in there for now - that's post 40X goal - but in the meantime, you'll have plenty to do with lot of functionalities you might have seen in the series, now glorified and enhanced in this fangame:

  • energyzing in and out of the skid
  • moving the skid in the digital sea and over the surface sectors
  • the dedicated map for the digital sea
  • the use of hubs and their discovery
  • the skid modules management
  • the skid sea sensors when you reach a new replika, in order to unlock their entry with the cryptosmasher
  • the presence of multiple mountain-type replikas on which you'll already be able to put a foot on
  • specific codes to dock to replikas towers, just like carthage and its famous scipio code, more than ever, you'll feel like Jeremy!
  • a book of punic wars bigger than ever before!

The 'room', a secret place revealing key moments of the future story mode and / or technical prototypes, has been unveiled and can be accessed via the code:

whattookyousolongoldman

That you can type in the terminal of the game ;)

8th Anniversary and voice crowdfunding!

8th Anniversary and voice crowdfunding!

News 1 comment

8 years of IFSCL, it's time to see the future with a brand new trailer. Also announcing a crowdfunding to get more of the official voices!

Version 3.6.X incoming

Version 3.6.X incoming

News

Latest version of IFSCL is coming with a trailer. Creating the skidbladnir, new production methods, new launcher, inventory system, a bright future ahead...

Big news recap on my fangames [being workaholic]

Big news recap on my fangames [being workaholic]

News

Time to get news on: IFSCL (fan simulation in dev for more than 7 years) Lyoko Conquerors (RTS Online game) Lyoko Wanderers (arcade mobile game) - Article...

IFSCL 3.4.0 - Trailer!

IFSCL 3.4.0 - Trailer!

News 1 comment

New trailer is here, along with info about fifth sector, the future and more!

Comments  (0 - 10 of 1,142)
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Guest
Guest

Could you post a manual on PDF with all the commands and instructions like you did in the past.

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Immudelki Creator
Immudelki

Currently it's not possible, texts are dynamically loaded from a database. And this takes too much time to do for each langage. PDF might come back but only in a later version

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Guest
Guest

this is not working on windows xp
:( please fix it

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Immudelki Creator
Immudelki

Support for Windows XP has been dropped, as it's way too old os (17 years!!) to play and develop this game for. Don't forget the game is in development and growing bigger as the dev progress, so It's normal that requirements go higher too.

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Guest
Guest

hey for those of you how know evangelion type evangelion in the command bar

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Guest
Guest

When are we going to be getting a mac version? I get you are trying to make a quality game but it is hard when we have been waiting for the release since the end of April and it keeps getting greatly pushed back. Please and thank you.

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Immudelki Creator
Immudelki

I'm still working on keeping mac version compatible. Latest version was too unstable so I dropped support. Since then I've changed the rendering pipeline so there might be some improvements, but I've been stucked on exporting version for a few months, you'll have to wait a bit more like everybody else ;)

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Guest
Guest

is there an immu's room in 3.6.2?

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Immudelki Creator
Immudelki

3.6.X, check the changelog ;)

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Guest
Guest

ok, but where would it be exactly?

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Immudelki Creator
Immudelki

ctrl+f+'room'

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IFSCL 3.8.X [Code Lyoko Game]
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