You will take over the role of the intergalactic adventurer and war hero Keith T. Maxwell. Catapulted 35 years into the future by a malfunction of his hyperdrive, he suddenly awakens at at the far end of the galaxy, where he quickly finds himself fighting for his life against a mysterious alien armada that is wreaking havoc on the warring races occupying this volatile sector of space. Despite his efforts to return home, Keith is drawn into a deadly plot to investigate and stop this alien menace. Along the way he must fight space pirates, trade cargo, explore new territories and negotiate with shady characters to uncover the truth about this powerful enemy and ultimately find his way home. Old friends and new enemies join forces as Keith takes command of a dangerous intergalactic mission that sends him deep into enemy space, bringing the war to an explosive conclusion that will set the entire galaxy on fire.
After a long break I've finally finished the first full version of this mod. The 1.0 release can be downloaded here (1.0 Release file).
I've also finished the Text-to-Speech feature!
In my last post on here I said I'll probably leave out text to speech, due to it seeming like a lot of work. I've finished it now and yes, it was a lot of work. But it paid out well. My python skills have improved significantly because of it. The TTS in GOFT is done using the festival speech synthesis system by the university of edinburgh. It doesn't sound the best, but It's good enough. I needed a TTS engine that could be used using the command line or as a python module. There already is a python wrapper for festival available online, but I didn't get it to work. So instead I wrote a very basic python wrapper for festival, which only includes the commands I need. I utilised ChatGPT for this part, because the documentation of festival was too hard to understand for me. ChatGPT did a great job in helping me understand the syntax of festival and it's commands.
Most of the time, the .fsb voice lines have corresponding text inside the .lang files. This is the case for the .fsb holding all the story dialogue. However some .fsb voice lines divert from the text in the .langs or are not existent in them: Most of the mission dialogues, such as instructions for pirate missions or junk missions, is included in the .lang file, but the space lounge greetings are not included in the .lang. Thus I had to transcribe some .fsb files.
Some of the tools I programmed in the development of this mod can be found on Github. I'm planning to release my entire working directory for GOFT and some more tools on there as well, so other modders can see how some stuff has been achieved and hopefully learn from my methods or find better ones.
However, knowing myself, I've probalby made some mistakes here and there or left something out. I already had to update the 1.0 file because i accidentally uploaded the vanilla space lounge .fsb. So let me know if you find anything that's wrong :)
A collection of game breaking issues and ways to fix them. If you find any bugs or fixes/ workarounds feel free to contact me via Discord (@Azloxion#0451...
This tutorial shows you the basics of replacing sounds and voice lines in GOF2.
The "names_" bins determine the names of the characters inside the space lounges. An example would be names_terran_0_m.bin
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This is a version of fsbank which works very well with gof2 modding. This version isn't available on the official fmod site anymore.
This mod changes the name, description and sound of the Sh'koom to that of the L-s1 laser cannon from Star Wars
A tool that allows you to easily edit ingame text by dumping it into a spreadsheet and being able to build .lang files from those same spreadsheets
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