You will take over the role of the intergalactic adventurer and war hero Keith T. Maxwell. Catapulted 35 years into the future by a malfunction of his hyperdrive, he suddenly awakens at at the far end of the galaxy, where he quickly finds himself fighting for his life against a mysterious alien armada that is wreaking havoc on the warring races occupying this volatile sector of space. Despite his efforts to return home, Keith is drawn into a deadly plot to investigate and stop this alien menace. Along the way he must fight space pirates, trade cargo, explore new territories and negotiate with shady characters to uncover the truth about this powerful enemy and ultimately find his way home. Old friends and new enemies join forces as Keith takes command of a dangerous intergalactic mission that sends him deep into enemy space, bringing the war to an explosive conclusion that will set the entire galaxy on fire.
I've always wanted to completely replace a ship in GOF2 with something from Star Wars, in fact I've dreamt of a Star Wars mod way back when I started playing GOF2 as a child. Other modders already posted mods of Star Wars ships for the android version on russian modding forums a long time ago. However, It wasn't always as easy as it is now. When I started modding GOF2, the only way to make your own .aem models was using the GIMS AE plugin for 3ds Max. I don't have 3ds Max, so I focused on other kinds of mods. Then Pb-207 released his AEMConvertor program, which can convert .obj models to .aem. This finally made it way more accessible to add your own 3D models to GOF2. The other problem were hardpoints. Hardpoint coordinates are stored in the weapons.bin files, which there wasn't an easy way to edit for other than a hex editor. Pb-207 again did the modding community a huge favor by releasing an overview of the weapons.bin-structure on our discord server, which I then used to make weapbin.py, a program which converts the hardpoint coordinates into JSON format and the other way around. To edit the stats (ships.bin), I used Exilium's GOF2 Modder. For editing the textures i used CatLabs AEIEditor. The TIE/Fighter model itself came from the 2005 Star Wars Battlefront II.
The first release of the TIE/LN starfighter Mod can be found here. As of right now, the wings are very glossy, so I'll probably release a second version sometime soon with a fixed specular map.
After a long break I've managed to finish this mod (or rather the first full version) compleletely, including the Text-to-speech feature i originally...
In the last two weeks I've been working on completely automating the process for the google translate mod. There are still some missing pieces, but the...
A collection of game breaking issues and ways to fix them. If you find any bugs or fixes/ workarounds feel free to contact me via Discord (@Azloxion#0451...
This tutorial shows you the basics of replacing sounds and voice lines in GOF2.
This mod replaces the Groza with the TIE/LN starfighter and the Ward with the TIE/IN interceptor. Can be bought at terran stations
This mod completely replaces the Groza with the TIE/LN starfighter
This is a version of fsbank which works very well with gof2 modding. This version isn't available on the official fmod site anymore.
The first full release. All files translated with Text to Speech.
All ingame text translated, only missing the menu splashes Does not include any tts
A tool that allows you to easily edit ingame text by dumping it into a spreadsheet and being able to build .lang files from those same spreadsheets
Я так понимаю що все пошли на войну з Орками.
А что всё страничка на игру йесть а модов что нету????