The multiplayer demo is here, download now!

Gather your friends for a thrilling good time! Whether you are hunting or sneaking, you will soon be sitting on the edge of your seat in this manic game of cat and mouse.

Traverse the depths of a murky cave and roam the abandoned halls of an ageing manor, escaping the clutches of the ravenous Gobbler or chasing down those pesky Pixies.

As a Pixie you will soon realize that light is both friend and foe. Whilst helping you to navigate the mysterious worlds of Hunt ‘n Sneak, it will also reveal you to everyone else. Light up your surroundings at your own peril!

As the Gobbler you will be feared, because nothing is more terrifying than a giant space lobster hot on your heels! But be mindful of the time, lest your frolicking dinner escape into the night.

So what are you waiting for, grab some friends and let the laughter commence!

Demo download


Keyboard 1:
- WASD - Movement
- Space - Ability/Join lobby

Keyboard 2:
- Arrow keys - Movement
- Numpad enter - Ability/Join lobby

- Left stick - Movement
- A/X - Ability/Join lobby

Tested gamepads:
- Xbox 360 Wired/Wireless
- Xbox 1 Wired/Wireless
- Others should have no problems but comment if any issues

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Enquiries: Email me

A quick note on development:

Welcome to the first public demo of Hunt ‘n Sneak, and thank you for checking us out!

If you enjoy the game and would like to support us, we invite you to join our Discord server ( We are building a community so that we can openly discuss suggestions for the game; whether that means new ideas, reporting bugs, or to just talk about games in general.

We have recently released the multiplayer beta! If you have enjoyed the game we would like it if you would post some feedback about the game, you can find a feedback form on our website homepage at the bottom (

Pixel Engineers Team

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So a lot of feedback we've gotten from you guys points to the darkness of each level being a little too...well, dark. So we've put our heads together (not literally, that would be weird) to come up with a few other ways we can hide the characters without completely casting blackness over majority of the maps. Some marvellous ideas that came out of that brain storming session were a think fog and a blizzard (yeah, there's going to be a snow level at some point, but sssshhhh don't tell anyone). We're already trialling the fog in the soon-to-be-completed Enchanted Forest, as seen in the image below.


We are currently working on bringing you new character models for both the Gobblers and Pixies, which will be selectable prior to each round. In our efforts we aim to bring a several new Gobblers and Pixies into the game within the next 3 months, and we will only continue to add more from there. Below will give you a glimpse at what some of these new designs for the Pixies might look like.


In other news...more networking - yep, lots and lots of networking. We've revamped the networking code to be super modular, and networked the new abilities - charge (we'll show that off soon enough) and shield.

GUI is something we're also reviewing and improving, gunning for the best possible experience. We're actively working to improve GUI systems to handle a variety of situations that may be encountered, and also designing new screens that offer character, game mode, and map selection.


So it's been a little while coming now, but we're finally happy to present you with the first in-game look at the Enchanted Forest level which will released later this month. It's the most detailed level thus far, and I personally think it's got a great look. We can't wait for you guys to jump in!




The first abilities and power-ups are being introduced in Hunt 'n Sneak! Pixies will soon be able to repel the Gobbler's advances with a bubble shield by collecting moon drops throughout the level. Gobblers on the other hand will be able to bear down on the Pixies by using a charge ability. These mechanics will take Hunt 'n Sneak game play to the next level, and this is just the beginning! Watch this space for more updates that are right around the corner!


Over the last month we have been doing writing, planning and more writing for a funding application for Film Victoria and boy have we had an epic journey of writing and planning. It has been great to really flush out our idea though so we can figure out important stuff like how we are going to market and pitch the game, aiming to really sell our idea, and planning an approximate timeline for how we are going to fit all of this in!

There is one exciting thing about all of this planning though, we are aiming to go to PAX Australia again this year! So pencil in the dates, book your flights and come down to see the game and its developers because we are really excited to show it off to everyone!


So lets get the boring out of the way first (or at least boring to those of us who aren't programmers). We've spent a truckload of manpower recently rewriting the entire code base in a more modular way so that there are no dependency issues with networked objects being different to non-networked objects. The desired outcome is that when something is networked the network functionality can be added on top of the existing code instead of having to churn out new code that does the same thing (I'm going to pretend I just understood that thing I just wrote).


No, our project has nothing against people named Cam or Cameron. Just wanted to clear that up real fast. More exciting than name based prejudice is our soon-to-be-implemented camera feature that hones in on the last pixie standing and their final dance-off with the Gobbler. Of course when I say dance-off I mean spine tingling, last chance at survival, crazy dash out of the gnashing jaws of...well you get it.


The Enchanted Forest is shaping up to be our most detailed stage yet, and I have to say, our thumbs are plenty green. Currently we're in the midst of creating a strikingly ambient environment, paying close attention to the layout of each area. We'll be showing off some actual in-game snaps soon, but for now, here's a sneak peak at some of the flora you can expect to encounter.

Hunt 'n Sneak Devlog #4 - Multiplayer Beta Online and Some Bright Ideas!

Hunt 'n Sneak Devlog #4 - Multiplayer Beta Online and Some Bright Ideas!


Hunt 'n Sneak online multiplayer demo is now live plus more insight into the games development, download and join us on discord to talk about the game!

Hunt 'n Sneak Devlog #3 - Multiplayer, Abilities and Upcoming levels

Hunt 'n Sneak Devlog #3 - Multiplayer, Abilities and Upcoming levels


Hunt 'n Sneak progress - Multiplayer, Introducing abilities, Levels in development and a new feedback form to get the communities opinions!

Hunt 'n Sneak Devlog #2 - Lighting tests and Online Multiplayer

Hunt 'n Sneak Devlog #2 - Lighting tests and Online Multiplayer


Testing out new lighting, and online multiplayer news!

This Week In Indie Games: May 25 2018

This Week In Indie Games: May 25 2018


The biggest indie gaming stories for the week of May 25 2018.

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Hunt 'n Sneak Mac

Hunt 'n Sneak Mac


Welcome to the first public demo of Hunt ‘n Sneak, and thank you for checking us out!

Hunt 'n Sneak Windows

Hunt 'n Sneak Windows

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Welcome to the first public demo of Hunt ‘n Sneak, and thank you for checking us out!

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Latest tweets from @huntnsneak

RT @GamesWeekMelbs: #PAXAUS has finished for 2018 and it's been such a great weekend. The #PAXRising section was bigger than ever and i…

Oct 29 2018

Thanks for playing guys! :)

Oct 28 2018

RT @SazDog: Come by the @HuntnSneak stand today and tomorrow at @PAXAus! Can you beat the developers??? #PAXAus2018 #PAXAUS #indiegame

Oct 27 2018

Hunt 'n Sneak stand @PAXAus all setup! Come play the manic multiplayer game at indie booth 11

Oct 25 2018 Get ready to Gobble up those Pixies! We're excited to announce Hunt 'n Sneak's release dat…

Oct 5 2018

RT @PixelSift: Hello darkness my old friend. Listen to EP104 of the #podcast featuring @HuntnSneak developers Daniel Spiteri & Jam…

Sep 8 2018

RT @PixelSift: This Thurs 6 Sept on EP104, Daniel & James of @Pixel_Engineers share their world of light & shadow @HuntnSneak, a c…

Sep 4 2018

RT @IndieDB: THIS WEEK IN INDIE GAMES: The biggest indie gaming stories for the week of May 25, 2018. Featuring

May 25 2018

Appreciate the shout out IndieDB! Thank you

May 23 2018

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