While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans &endash; a warrior, a mage and a cleric &endash; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.
The new version of Heretic Heroes expanded to be playable on Hexen and Heretic in the same file. Load in GZDoom. Can be played with vanilla base Heretic and Hexen Pwads as well!
Changelog---
June 10/23-- Fixed a criticalbug that stopped progression in Hexen. Platforms that lower or raise will no longer get stuck in awkward positions.
11/10/22-Nov 10th 22-- Exanded compatibility to also be played on Hexen! Fixed a few minor details to make the game feel better here and there.
Updated--5/3-22--- Updated to a more simplistic HUD,
6/30/21--- Official Release
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MAIN INFO SECTION
Advanced engine needed : GZDOOM
Primary purpose : Single player mod for Heretic and Hexen,
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Title : Heretic Heroes: NES Heroes and Hexes
Author : Kalensar
Other Files By Author : Castlevania 3 for Simon's Destiny; Doomed Over Zelda(DOZ) ; Doom THOHT ; Perfect Dark Brutal Doom, Code Zleek Doom, and more.
Misc. Author Info : Rabid Editor
Description : TC Monsters and Weapons pack for Heretic
Heretic Heroes: NES Heroes and Hexes
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This is an Addon mod for Heretic. Load Heretic or Hexen as the IWAD/or first then this file. No need to unzip this file. GZDoom can read zip files.
Heretic Heroes is a gameplay mod meant to recapture the difficulty and fun of adventure and movement from old NES fantasy adventure games. Heretic Heroes is a heavily randomized event full of adventure from some destructable scenery to the randomness of RNG being cruel on weapons and items drops, or even super fruitful. There are 11 heroes from various games and each was designed to roughly match their physics of those games if they were from a Platformer, or some of the humorous growth if from a RPG. Some Characters start off way better than others in order to capture the essence of the games they came from.
Without further adieu, here is the cast.
In order from menu:
1. Kuros: from Wizards and Warriors
2. Arthur of Ghosts and Goblins
3. Ava Tar from the Ultima Series
4. Conan the Barbarian
5. Erdrick from Dragon Quest
6. Hydlide
7. Zelda... yeah its Link but this is for humor too.
8. Sylpha the Elven heretic, genderbend Corvus
9, Imm Ortal- The nameless wizrd from THe Immortal
10. Dova Keen - Yes, its the Lizard Hunter
11. Simon - the Questor.. The Simon's Quest version
AUTHOR NOTE: --- My Advice: This mod has a custom difficulty settings.
It is HARD even to me as it's creator.
If you want the most balanced experience then start as anyone other than ImmOrtal because he starts with no Mana, a spell book and weak Fists..
Enable Jumping and Crouching. Break every Candle , Barrel and Chest odd you come across because they are the source of weapons.
All Starter Weapon except Conan and Imm Ortal have Subweapons bound to Reload
THis game uses a Custom made HUD that has been tailored to Heretic Heroes.
Set a Chasecam Button: I've tried my best to make this fun as a Third Person game as well!!! Yes really! Everybody has minor transparency so you can see where you shoot or hit.
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MAIN GAMEPLAY INFO
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STARTER INFO:
--Every Character has a SKILL bound to the Altfire or Reload reload key!!! I bind reload key to Shift. Every character has mostly unique abilities on the Castlevania styled Subweapons. Subweapons and Skills can only be used on the Starter Weapon of each character or some special Ultimate Weapons.
--Not every character can use every weapon, BUT they can get the ammo from them.
--All Weapons only use two types of Ammo and only give White Mana when picked up. Red Mana is generally the stronger attack on the weapon. The Trident is Unique in that it uses Health as its ammo, but also does Life Leech with its main fire.
--Subweapons all run off of Hearts at one per cost. Each Character generally has a unique version of each Subweapon type and only One subweapon can be held at a time.
-- This game uses HEXEN classes on the Characters, and comes complete with the Armor items for them. This game also uses Heretic/Doom styled armor too. The Blue gauge on the right side of the HUD displays all of the Armor info listed from top to bottom: Armor Amount, Armor Class, Armor Absorb value. You can frquently hit over 100% absorb and then all damage goes to Armor Amount.
-- This game uses Heretic Inventory so many items are available and unique. No tomes of power as those are replaced by a super item: Ethereal Armor. Set your controls accordingly.
CHARACTERS!
Kuros-- Fighter class: He has one of, if not the Highest Jump stat. His movement is slippery, but manageable like his NES version. He moves pretty fast. Features a unlimited ammo throwing axe as his Altfire on his starting Iron Sword, the Axe of Igor. He's strong, solid and has good equipment options.
Player.WeaponSlot 1, Axe
Player.WeaponSlot 2, Ironsword, Mastersword
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, Hammer
Player.WeaponSlot 5, wand
Arthur- Fighter Class: This guy.... has the lowest health starting at 25, maxes at 50 BUT can go to higher with Item use. Excellent damage output, high jump, but squat all for equipment outside of Subweapons. I was nice enough to make his Main Fire auto-fire so your finger doesn't die.
Player.WeaponSlot 2, hammer2, Axe : The Axe is a superweapon.
AvaTar: Cleric Class: This guy is pretty ridiculous at start. Reflecting shield( all shields do this from the front), awesome altfire, strong melee, non finicky movement. Great one if you want to start with someone easier than say Arthur.
Player.WeaponSlot 2, HexMace,Axe
Player.WeaponSlot 3, WensternShotgun
Player.WeaponSlot 4, ImpalerXBow
Player.WeaponSlot 5, Hammer
Conan- Fighter class: Conan gets the most weapon choices, but has the worst start with only a weak fist attack. Good Speed, good jump.
Player.WeaponSlot 1, Trident,Ax
Player.WeaponSlot 2, konk,Legend
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, ImpalerXBow
Player.WeaponSlot 5, Hammer
Player.WeaponSlot 6, wand
Player.WeaponSlot 7, GauntletX
Erdrick- Mage Class: To be fair, he not much of a Mage, and has that to represent his start in DQ1. He starts with a mean fist attack. Average movement and balanced weapons.
Player.WeaponSlot 1, Mastersword
Player.WeaponSlot 2, HexFist
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, Hammer
Player.WeaponSlot 5, wand
Hydlide- Cleric Class: This guy starts out super strong with a Super Weapon sword. Decent movement, but low equipment option and is Melee based to mirror the goofy combat of that ancient RPG.
Player.WeaponSlot 1, Trident
Player.WeaponSlot 2, Legend, MasterSword
Player.WeaponSlot 3, CrossbowM
Link: Mage Class: His movement is like Adventure of Link and his weapons are like Zelda1. Low armor class at start, but he is one of the fastest and highest jumping dudes. His Bow is unlimited, but low Rail style damage on his Main fire, altfire is his sword. He also starts with Bombs which use Red Mana. His shield will deflect projectiles.
Player.WeaponSlot 1, Mastersword
Player.WeaponSlot 2, Bow
Player.WeaponSlot 3, Wand
Player.WeaponSlot 4, FragGrenade
Corvina- Mage Class : The genderbend Corvus that uses roughly eqivalent weaponry. Vanilla style movement, and higher jump than vanilla. Starting Wand is unlimited ammo, and same for the altfire.
Player.WeaponSlot 1, GauntletX
Player.WeaponSlot 2, FireWand
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, wand
Player.WeaponSlot 5, Hammer
Wizard from The Immortal: Mage Class: This guy does start with a really good weapon, the Spell Book, BUT zero Mana. So he uses his Fist, aka Konk. He has the worst jump and the 2nd lowest speed. BUT he does have normal Health unlike Arthur.
Player.WeaponSlot 1, konk
Player.WeaponSlot 2, Tome
Player.WeaponSlot 3, CrossbowM
Player.WeaponSlot 4, wand
Player.WeaponSlot 5, GauntletX
Dova Keen: Fighter Class: This guy is HUGE in size so he will look down at most enemies. His start sword swings in a wide arc, and the altfire is a Flame Breath that will push enemies back. Very fast on his feet, but jump is average.
Player.WeaponSlot 1, Ax
Player.WeaponSlot 2, sword1
Player.WeaponSlot 3, Trident
Player.WeaponSlot 4, ImpalerXBow
Player.WeaponSlot 5, FragGrenade
Simon- Fighter Class: This is Simon's and his Whip works like a shield. It can stop most projectiles. Bad News: LOWEST SPEED, but decent jump. I tried really hard to get his movement accurate, including gravity. Good news, very strong. Altfire is Subweapon use. Bad news: Low equipment options.
Player.WeaponSlot 1,Trident
Player.WeaponSlot 2, VampireKiller
Player.WeaponSlot 3, WensternShotgun
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WEAPONS
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Weapons to be found: All of these weapons can be found via Large Chests, CANDLES and torches
Two Categories: Normal Weapons and Super Weapons.IF weapons give ammo then they only give White Mana. Not all weapons use ammo. Main fire is always White Mana if used at all. Alt Fire is Red mana. usually. Elemental damage is aesthetic only.
Normal Weapons.
CrossBow: a black crossbow with Green arrows. Main fire shoots 3 arrows with White mana. Altfire is an Elemental blast that explodes and freezes with Red Mana.
Shotgun: Uses ammo: Main fire is weaker at 7 pellets of electricity. Altfire is 20 pellets of fire damage(same as doom SSG)
Luciferian Crossbow/Impaler- Uses ammo: Main fire is a strong but normal xbow bolt with a fast firing rate. altfire is a stream of elemental energy bolts.
Hammer: Uses ammo. Mainfire is a flame thrower, but can still be used as a melee weapon if out of White Mana. Altfire is an explosive fireball.
Wand: Uses Ammo: the Elven Gold Wand retooled. Mainfire is HitScan electricity for good damage and fire rate. Altfire is 3 Piercing Lightning Bolts.
Trident: NO MANA USE: Mainfire is a rapid hit Life Leech prod that refills health very fast. Altfire is a Flame Thrower which burns your Health as ammo at 5 points per shot. Very strong.
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Super Weapons
Axe: Beater and Biter. NO MANA USE. ALLOWS SUBWEAPONS on Reload key: Main fire is a fast melee attack. Altfire throws 3 boomeranging red holy axes.
Master Sword: NO MANA USE. ALLOWS SUBWEAPONS on Reload Key. Gives a Deflectiing Shield, a fast firing main fire melee, no autofire. Altfire is a Holy Red Boomerang like the Axe version.
LEGEND "The Dragon Slayer": NO MANA USE, ALLOWS SUBWEAPONS ON RELOAD KEY. Main fire is a fast swinging melee with a small arc. Altfire is a Wild Swing that hits many points and hits really dang hard.
Hydlide starts with this weapon.
GauntletX "Gauntlets of Mondaine"-- Named after Ultima 1 villain. Allows Subweapons on Reload Key. Main fire is no mana Life Leech melee.
Altfire is a machine gun hitscan electricity attack that uses White Mana.
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MONSTER Cast: Mellow heretic monsters for Heretic. A nice group that feels better than vanilla.
For Hexen it is currently vanilla monsters.
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Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi
Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand
Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.
CastleVania Simons Destiny by Batandy
for Making this amazing game. Used heavily in this mod from weapons to Enviromental stuff like Candles.
Hexen, and other Raven Software creations.
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Heretic or Hexen.
* Play Information *
Game : Heretic Heroes; NES Heroes and Hexes
Single Player : Designed for
Other game styles : only Heretic and other Vanilla Heretic mapsets.
Difficulty Settings : vanilla
Tested : GZDoom
* Construction *
Base : Modified from Link to the Doom
Build Time : running project over 1 year
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : None, runs clean as far as I have tested.