Heretic was the first game to use the Doom engine outside of id. Produced by John Romero in cooperation of Raven Software, Heretic promises to be a great fantasy blastfest in a package! Fight off Gargoyles, Golems, Wraiths and Weredragons with your Dragonclaw, Phoenix rod, Hellstaff and Firemace! This game also introduces a new item system that's become a general must for most games, using with the familiar bracket keys. Items include Wings of Wrath, Polymorph Egg, Chaos Device, Disc of Repulsion, and everyone's favorite Tome of Power, that supercharges your weapons!

Description

------ HeXeReTiC Fantasy v3.1.1 ------- Check the description for more details!

Preview
HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)
Post comment Comments  (0 - 50 of 84)
Ront1980
Ront1980 - - 198 comments

Hello,
can't play it.

MN_Init: Init menu system.
P_Init: Init Playloop state.
SB_Init: Loading patches.
Segmentation Violation

DG_Shutdown: Shutting down Direct3D...

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hello,

A PM has been sent to you.

Greetings, have a nice Doomsday! ;)

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Ront1980
Ront1980 - - 198 comments

Thanks for answering the pm.

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Ront1980
Ront1980 - - 198 comments

HeXeReTiC Fantasy requires GZDoom 3.1.0 or QZDoom 2.0.0 for being completely functional; if you use it with another different sourceports, it is not guaranteed to work properly.

So please switch to GZDoom or QZDoom for play & enjoy with the addon.

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jimflasch76
jimflasch76 - - 84 comments

Why is autoaim disabled for this mod (I have to manually aim to get enemiesc above or below my level, unlike in regular Heretic) and how do I enable it?

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Sorry, you can't toggle it directly. I disabled it for balance purposes, like in my previous Doom mod.

If you want to enable autoaim anyway, you'll have to use SLADE tool to edit the WAD file and remove manually all the NOAUTOAIM flags from the weapons lump.

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jimflasch76
jimflasch76 - - 84 comments

Did as you suggested, but still can't autoaim.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Make sure that in GZDoom/QZDoom options -> Player Setup you have the Autoaim bar to maximum (right) and/or in Gameplay Options, set the Smart Autoaim option to On.

This should force the engine to activate the autoaim feature. Hope it works for you...

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jimflasch76
jimflasch76 - - 84 comments

Yep, it worked. Thanks!

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Merry Christmas for everyone, I wish you enjoy the new v1.5 release! ;)

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Guest
Guest - - 689,483 comments

Is there a way to restore the weapon sounds back to the originals?
I love the mod but I hate the new weapon sounds. They're so lifeless.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Yes, but it could be a bit complicated... You'll have to use SLADE tool to edit the WAD file and remove manually all the new weapon sounds that overwrite the old ones.

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Guest
Guest - - 689,483 comments

Episode 4 needs a complete rebalance on Veteran Warlock and above.
Too many large enemies in small spaces and the game doesn't drop enough ammo.
I'd like to see you try fighting a minotaur, 2 betrayer elves and 2 warriors with nothing but a jade wand and no armor.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

The fact is I played Episode 4 some days ago in Veteran Warlock skill level, and yeah, things may get quite hard at first... But like in Ultimate Doom's Episode 4, there is always some advanced and useful tactics to survive, like provoking infighting between enemies.

If the Minotaur is a problem, you could confront him by melee using the Necromancer Gauntlets under the Tome of Power. This will continuously refill your health despiting its melee attacks, and you'll destroy it soon saving lots of ammo. In case this does not proceed, just use the Jade Rod's secondary fire at long range and hit the big bull at longest range you can; it's not as hard after all.

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raxor666
raxor666 - - 19 comments

will the next version of the mod be updated?

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Yep, a new update is available from now, please check it up! ;)

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westinandrews
westinandrews - - 1 comments

Hello, I have no HUD in game and cannot figure out why. ALSO I was wondering if there might be a console command that will turn the autoaim back on.. I play on a controller from the couch so having autoaim is better.

Thank you for your time!

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ozzyfan
ozzyfan - - 10 comments

Yes I have no HUD in game either with this mod, somebody help!

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raxor666
raxor666 - - 19 comments

will the next version of the mod be updated?

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Onox792
Onox792 - - 146 comments

I think that this is a gzdoom issue instead of your mod (becuase it happened me with other mods), but why the items restart every time that you finish a level?

Btw amazing job, love how polished every thing is, the hud is really beautiful.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hello Onox792, don't worry, it's not a GZDoom issue; the mod simply inherites the classic Heretic behaviour, keeping a single picked-up item of each class in the inventory (except Wings of Wrath, for obvious reasons). It's in this way because if you reach the maximum allowed inventory items, you wouldn't be able to pick more of those items in later levels, making impossible to achieve 100% of item count after ending the map(s).

Glad you like it, please keep enjoying with H-Fantasy! ;)

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ozzyfan
ozzyfan - - 10 comments

Excellent work here, thanks!

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raxor666
raxor666 - - 19 comments

there will be some new version of the game update

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Probably, but I haven't got enough ideas and/or resources available at the moment for making a new release. Perhaps this could change in a not too distant future, but who knows...

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raxor666
raxor666 - - 19 comments

there will be some new creatures for this mod because some are missing in it: Reiver, spiders, gillbeast, something like that

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hi there guys! A minor maintenance update of H-Fantasy addon is available for download (named Revision 1, or R1 to be shorter). ;)

You can check the latest changes on the addon's description above. For more info you can also visit the official ZDoom forum thread:

Forum.zdoom.org

Have fun, everyone! :)

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Guest
Guest - - 689,483 comments

Este mod quedaría muy bien para doom 2 que opinas acer la conversión para doom

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hola, para Doom ya tienes disponible mi otro mod, que incluye muchas más cosas de serie. Te recomiendo que le eches un vistazo:

Moddb.com

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Doomenator
Doomenator - - 60 comments

- Replaced the generic crackling spark sound effect of most projectiles by a softer, less annoying one.
You have absolutely not solved the misc/sparkcrackle sound problem. It need to be remove from everywhere where there are own sounds.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Oh yes, I remember your video posted on the ZDoom forum official thread some time ago, and you seem to be the only one who is bothered by the current sound...

If you want the crackle sound to be replaced or muted, it is as simple to make a SNDINFO patch for it in Slade tool and loading it after the addon.

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Doomenator
Doomenator - - 60 comments

Remove or mute the sound for me is not a problem. But some effects use only this sound as the main one. Therefore, you need to edit a significant part of all the effects, where this sound is used as an additional. I have a collection of hundreds of mods and similar problems are quite common. I just don't have the time and desire to edit and fix ALL the mods.
And as for the rest, who do not bothered about the current sound, they either have hearing problems, or they absolutely do not care about the quality of your mod. You need think about it. )

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Hexereticdoom Author
Hexereticdoom - - 423 comments

OK then, I take note of your suggestion for the forthcoming v2.0, I'll check and try to improve that feature. ;)

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raxor666
raxor666 - - 19 comments

When this mod 2.0 comes out and I ask out of curiosity

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Guest
Guest - - 689,483 comments

Hi, I have the R1 version of this awesome Mod, but I have no HUD. I have tried toggling the alternative HUD, and scaling options, etc. But it simply shows no HUD. Any thoughts? Thanks!

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kwicktech
kwicktech - - 2 comments

That was me as a guest before I logged in. Thanks.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Have you tried to set in GZDoom's Display Options a screensize of 11 with the alternative HUD turned off? It should work without any problem this way.

If the problem persist, try to switch to another version of GZDoom (preferably a stable one, not devs) with a clean INI file and check it again.

Hope this work for you. Keep enjoying with H-Fantasy! ;)

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kwicktech
kwicktech - - 2 comments

Screensize 11 was the fix! Not sure why, but I had it at 10. Thank you! And love the H-Fantasy!

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Guest
Guest - - 689,483 comments

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SomeCheekyJinuskian
SomeCheekyJinuskian - - 4 comments

There is a wad for GZDoom known as REKKR. I think its enemies and weapons fit right in with Hexeretic Fantasy. Of particular note is the flying eyeballs that resurrect enemies and the flying spiders that summon them. Here is a link to that wad: Moddb.com

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hello guys, how is it going? :)

After some time, I've released finally another update for H-Fantasy Special Edition, in shape of Revision 2 (R2 to be shorter). In this one, I have introduced various generic improvements and several important changes, as an small advance for the forthcoming version of the addon, the v2.0. Also, one of the most notable changes is the compatibility with Blasphemer wad file (which is currently in experimental phase, but maybe someday it shall reach the first stable version), so you won't require the original Heretic wads anymore to play with your favourite Heretic-based megawads! :D

For a bit more information, you can check the latest list of changes and download links at the official ZDoom forum thread, as usual so far. ;)

Forum.zdoom.org

Hope you have lots of fun with this release, and remember that any bug reports are welcome!

Bye for now, everyone! :)

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jimflasch76
jimflasch76 - - 84 comments

major issue - in the last two versions of this mod, the death of a D'Sparil replacement does NOT open the door leading to the room with the switch that raises the stairs to the exit and opens the exit itself.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hey, thanks a lot for your bug report Jimflasch76! Tested it in-game and confirmed, seems the D'Sparil replacements were not calling correctly the 'BOSSDEATH' instruction...

It will be fixed for good in HeXeReTiC Fantasy 2.0, which is almost complete and will come very soon, probably next week if everything goes as expected.

Thank you again, and have a nice day! ;)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

OK my friends, awaiting time is now over! Version 2.0 of H-Fantasy is ready to go and updated download link is available right up this page! :D

You can read an extract of the changelog where all the new features and improvements are described with more detail at the official ZDoom forum thread:

Forum.zdoom.org

Alternatively, that information and the complete version history of the mod are included in the README text archive, inside the downloaded ZIP file.

That's all for now! More features are incoming on the future next version... Meanwhile, I wish all of you have lots of fun!

Cheerio and good luck with your H-Fantasy adventures, dear guys! ;)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

How is it going guys? :D

I announce that I've uploaded some instants ago an important update for the mod, which fixes some annoying bugs present in previous v2.0 release but also brings some new extra features not published until now -mainly because they were in testing phase, still not ready to be included (obviously) in latest mod version- but now everything is ready to go! :)

Here you can read an extract list of the latest changes included in this first mod update in its 2.0 branch:

Forum.zdoom.org

More or less, that's all... Next version of the mod (v2.1) is planned to be ready in short or medium term, but meanwhile I hope you enjoy the current release for now!

Good luck everyone with your heretical adventures! ;)

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Deadza
Deadza - - 98 comments

hey this mod looks great. i'm literally drowning in mods to play but this seems like a wonderful update to good ol' Heretic. thanks for all the hard work

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hello, glad you like it, hope you enjoy and have fun! :)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Version 2.1 is finally here, dear Heretic mates! And it comes charged with quite cool stuff... :D

Here is an extract list of the latest changes (also included in the README text file):

Forum.zdoom.org

That's all for now! Hope you have lots of fun with this new release...

Enjoy and have sweet heretical dreams! ;)

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veryverynice
veryverynice - - 12 comments

I used k8vavoom with this mod and it works! so it's a nice addition, really love your mods.

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Hi there mates, a minor update of the H-Fantasy mod is ready for download. :)

This version doesn't bring any remarkable changes, it is just a maintenance release that fixes some problems related to a few actors that were not spawning correctly in certain circumstances and were being 'destroyed' instead (specially in very narrow places or on liquid surfaces).

That's all for now... Hope you keep enjoying and having fun! ;)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Version 2.2 of H-Fantasy is up! :D

Here you have an extract of the latest changes (remember that this info is also included in the README text file):

Forum.zdoom.org

Hope you keep enjoying and having fun dudes! ;)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Updated the mod to version 2.2.1, which adds a little new features and fixes some issues present in previous release.

Here is a small changelog extracted from the README text file included in the pack:

Forum.zdoom.org

Enjoy and keep having fun! :)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Version 2.2.2 is up, which brings some extra features and a few bugfixes and tweaks respect from previous releases...

You can check the following extract (from README text file as usual) to know more about the latest changes and improvements:

Forum.zdoom.org

Enjoy and keep having fun guys! :D

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Updated the mod to version 2.2.2.1, which fixes an issue related to the Harpy's talon attack, that was not causing any damage at all to the player or other enemy characters. (Thanks to Mister Neauxbauxdeay for bug reporting).

Hope you keep enjoying and having fun with H-Fantasy! ;)

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Hexereticdoom Author
Hexereticdoom - - 423 comments

Released v2.2.2.2 as a hotfix for previous versions, due to some annoying bugs I found recently... :|

I hope that everything gets bug-free (or almost) before I can release the forthcoming version 2.3...

Keep having fun, heretical mates! :)

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